Showing posts with label recording. Show all posts
Showing posts with label recording. Show all posts

Friday, February 26, 2016

Christmas with the Halifax Classics, 2015

I just discovered the recording of Ian Allen and I playing at the Halifax Classics Christmas event a couple months ago.  I should have put this online immediately after the event, but I guess it slipped my mind, and now I'm having a hard time piecing together the track listings.  This event was all about the house music.

All of the tracks that we played at this show were ones that I edited beforehand, so a lot of them were mashups between two different tracks simultaneously, along with a number of other classic house samples thrown in.  We played this set on a pair of CDJ-2000's.


To download any of my studio mixes or recordings of lives shows, visit:


Then go into the folder called "Bolivia's DJ Mixes & Live Shows"

Thanks for your support!


As I said, a number of these tracks were mashed up beforehand, so they may not quite be in perfect order, although I tried to piece together the correct order in which they appeared.  I didn't mention the dozen-odd extra tracks which I sampled or threw in over the top of the main programming.

      Alex Augello - Disco Fruit (Original Mix)
      Afrika Bambaataa - Funky Heroes (Original Orezero Remix)
      Rafha Madrid - Crazy Desire (Original Mix)
      Boris Dlugosch - Keep Pushin' (Purple Disco Maschine Vox Mix)
      Jerome Robins, MC Flipside, & Crazibiza - Like That (Slideback Your House Edit)
      Carol Jiani - Move Your Body (Original Mix)
      Sebastian Roter - Work Me (Roter & Lewis Mix)
      PME - It's Alright (Paperboy & Mike Even Club Mix)
      Garret & Ojelay - Love You Better (Original Mix)
      DJ Diogenes - Now (Original Mix)
      Jason Rivas & Asely Frankin - Bambadam (JR & Funkenhooker Back From Ibiza)
      Crazibiza - Back2House (Original Mix)
      Jay Frog & Dekoze - Uh Huh (Original Mix)
      Mike Newman & The Viron - My Love (Original Mix)
      Angelo Ferreri - Gimme Gimme (Original Mix)
      Crazibiza - My Lips (Original Mix)
      Slideback - Sick Of You (Original Mix)
      Rick Marshall - Fever (Rich B Enriched Dub Mix)
      Hoxton Whores & HXNT - Power (Original Mix)
      DJ Hightech & Khalisa Adila - Fly (Original Mix)
      Ivan Pica - Freak (eSquire Groove Mix)


I hope you enjoy it.  The mixing wasn't always the tightest, considering that it was on CD players instead of Ableton, but considering that we had some sound problems with one of the speakers and monitor, I'm pretty happy with the way this sounded.  This event is, without a doubt, my favorite event of the year ...





I'm Jonathan Clark, known online as DJ Bolivia.  Do you want to learn more about DJ'ing and music production?  If so, visit:



If you happen to enjoy techno tracks, most of my tracks are available as free downloads from this link:



Thanks so much for visit, and for your support!  I really appreciate the fan base that I've been able to build up over the years.

Also, if you want to visit any of my other sites, here are a few links:
    YouTube:  youtube.com/djbolivia
    SoundCloud:  soundcloud.com/djbolivia
    Blogger:  djbolivia.blogspot.com
    Main Site:  www.djbolivia.ca

Sunday, January 17, 2016

Collaborating with Remote Artists

In today's world of bedroom studios and global collaboration, it's not uncommon to find musicians working with friends who are based in other towns or cities, or even in distant countries.

If you're a producer who has a friend in another location, and you'd like them to record some instrument or vocal tracks for one of your projects, the process is not that difficult.  However, it can be intimidating for a musician who has never tried it before.  This video should help.

In the video, I've tried to explain how a musician with a basic (but good quality) portable audio recorder can lay down some tracks for a producer, check on a laptop that the recording levels were appropriate (using free software called Audacity), and then share the audio files with a producer using Dropbox or a similar service.

The target audience for this video is producers who need to coach musicians through the process of creating and sharing such a recording, and for musicians who want to record their instrumental or vocal performances to be used in professional-sounding music.  Total run-time on the video is about forty minutes.








I'm Jonathan Clark, known online as DJ Bolivia.  To see the rest of the tutorials in my Audio Recording series, visit:




Thanks so much for visit, and for your support!  I really appreciate the fan base that I've been able to build up over the years.

Also, if you want to visit any of my other sites, here are a few links:
    YouTube:  youtube.com/djbolivia
    SoundCloud:  soundcloud.com/djbolivia
    Blogger:  djbolivia.blogspot.com
    Main Site:  www.djbolivia.ca

Monday, January 5, 2015

Review of the Pro 70 Lavalier Condenser Microphone from Audio Technica

My current preferred lav is the Pro 70 lavalier microphone from Audio Technica. It's a low to mid-budget microphone, not wireless, so you'll hopefully pay less than $150 for it. It's been working decently for me, so I thought I'd do a quick overview.

  


This isn't an overly technical review, with all kinds of lab-testing of audio recordings. I've just covered all the basics, and talked about lav mics in general. It has a reduced dynamic pickup range compared to any studio condenser microphone that you'd buy, at around 100 Hz to 14 kHz, but that's standard for a lavalier and you'll have pretty decent quality for whatever project you're working on. If you want to just watch the video review, here's the link, although I'll also include the specs of these mics further down in this blog post:





Here is the general overview of the Pro 70, taken directly from the Audio Technica website:

This miniature condenser microphone achieves full-sounding pickup and is known for outstanding consistency and dependable performance. Supplied with both a clothing clip and guitar mount, it provides natural and articulate vocal reproduction when used as a clip-on lavalier and excels in pickup of acoustic guitar. The PRO 70 is designed to make music and speech clearly and comfortably audible, yet never draw attention to itself or its operation. The microphone is equipped with a low-frequency roll-off switch that allows for reduced pickup of room noise. The versatile PRO 70 may be powered by either battery or phantom power. Its cardioid polar pattern reduces pickup of sounds from the sides and rear, improving isolation of the desired sound source.



Here is a general list of features of the Pro 70:

- Miniature condenser microphone is ideal for both vocal and acoustic guitar applications
- Natural and articulate vocal reproduction when used as a clip-on lavalier—clothing clip included
- Excels in pickup of acoustic guitar with included instrument adapter
- Cardioid polar pattern reduces pickup of sounds from the sides and rear, improving isolation of desired sound source
- Switchable low-frequency roll-off
- Corrosion-resistant contacts from gold-plated XLRM-type connector
- Operates on battery or phantom power
- 6' (1.8 m) cable permanently attached between microphone and power module


Here is a general list of the technical specifications of the Pro 70:

- Element Pattern: Fixed-charge back plate, permanently polarized condenser
- Polar Pattern: Cardioid
- Frequency Response: 100-14,000 Hz
- Low Frequency Roll-Off: 80 Hz, 8 dB/octave
- Phantom: -45 dB (5.6 mV) re 1V at 1 Pa
- Battery: -45 dB (5.6 mV) re 1V at 1 Pa
- Impedance Phantom: 200 ohms
- Impendance Battery: 200 ohms
- Maximum Input Sound Level: Phantom: 123 dB SPL, 1 kHz at 1% T.H.D. Battery: 123 dB SPL, 1 kHz at 1% T.H.D.
- Typical Dynamic Range: Phantom: 96 dB, 1 kHz at Max SPL. Battery: 96 dB, 1 kHz at Max SPL
- Signal to Noise Ratio: 67 dB, 1 kHz at 1 Pa
- Phantom Power Requirements: 11-52V DC, 2 mA typical
- Battery Type: 1.5V AA/UM3
- Battery Current/Life: 0.4 mA / 1200 hours typical (alkaline)
- Switch: Off, on-flat, on-roll-off
- Weight of Microphone: 0.3 oz (8 g)
- Weight of Power Module: 4.7 oz (134 g)
- Dimensions of Microphone: 0.98" (25.0 mm) long, 0.40" (10.2 mm) diameter
- Dimensions of Power Module: 3.27" (83.0 mm) H x 2.48" (63.0 mm) W x 0.87" (22.0 mm) D
- Output Connector: Integral 3-pin XLRM-type
- Cable: Integral 6' (1.8 m), permanently attached between microphone and power module
- Accessories furnished: AT8411 clothing clip; AT8444 instrument adapter; power module; windscreen; battery; soft protective pouch
- Audio Technica Case Style: M1





As I've mentioned, I've owned the Pro 70 for a while now and I've been pleased with it, so I figured it was worth a review.


I'm Jonathan Clark, known online as DJ Bolivia.  Do you want to learn more about DJ'ing and music production?  If so, visit:



If you happen to enjoy techno tracks, most of my tracks are available as free downloads from this link:



Thanks so much for visit, and for your support!  I really appreciate the fan base that I've been able to build up over the years.

Also, if you want to visit any of my other sites, here are a few links:
    YouTube:  youtube.com/djbolivia
    SoundCloud:  soundcloud.com/djbolivia
    Blogger:  djbolivia.blogspot.com
    Main Site:  www.djbolivia.ca

Sunday, January 4, 2015

Simple Audio Editing Tutorial

I've been working on a couple of microphone review videos this weekend, and in each, I did a bit of audio editing of test recordings. These weren't high-quality comparison testing recordings, where the microphones were lab-tested against competing brands, just short tests of a few of my favorite current microphones (studio condenser mics, a lav mic, and a shotgun mic).
 


In each of the videos, I did some simple audio editing to tidy up the video, similar to what I might have done if I was using the audio in a project. The steps included some basic noise reduction, some equalization, and adding a light touch of reverb. To spare the effort of explaining what I was doing in each microphone video, and keep them shorter, I figured that I'd do a separate video to explain those steps in detail, so just the people who were curious could learn more, and it wouldn't detract from the microphone reviews. Here is that video:





Later this week, I'll add links to some of those other microphone review videos here, for anyone who is curious. Here's the first one:




I also referred to another tutorial during the middle of this video. Here's a link to that other tutorial, which talks in even more detail about basic editing of voiceovers for DJ mixes and other spoken word editing:






I'm Jonathan Clark, known online as DJ Bolivia.  Do you want to learn more about DJ'ing and music production?  If so, visit:



If you happen to enjoy techno tracks, most of my tracks are available as free downloads from this link:



Thanks so much for visit, and for your support!  I really appreciate the fan base that I've been able to build up over the years.

Also, if you want to visit any of my other sites, here are a few links:
    YouTube:  youtube.com/djbolivia
    SoundCloud:  soundcloud.com/djbolivia
    Blogger:  djbolivia.blogspot.com
    Main Site:  www.djbolivia.ca

Sunday, December 14, 2014

"Time Keeps Marching On" (Jonathan Clark)

I just finished working on a song this evening (not electronic/dance music), and I have copyrighted it and registered it with SOCAN (Society of Composers, Authors, and Music Publishers of Canada). I'm posting it here as a public record of the date and time of copyright. At the present time, I am posting only the lyrics, although I may add a professional recording at some point in the future. If any singers/artists want to cover this song, please feel free to go ahead as long as proper attribution is given so that my composer/author royalties will accrue properly.

 



Jonathan Clark – “Time Keeps Marching On”

Chords:  Repeating Am, F, C, G in verses and chorus, with G, Am, F, G in bridge.

Mood:  Melancholy.  Suggested tempo approximately 63 bpm.

Setting/Plot:  Singer (gender unknown) is thinking about someone who is presumably his partner/lover.  It becomes apparent that that person has departed, and that the singer is depressed about the situation, hoping that it will change.  The passage of time is indicated throughout the song by changing time references in the choruses, and it become apparent by the end of the song that the partner/lover is not going to return.  There is no indication throughout the song why the partner/lover has departed. Perhaps it was a quarrel, or perhaps the person fell in love with someone else.  The listener will probably be waiting throughout the song for clues to explain why the partner/lover has left, but the question will never be answered.

Plot Twist:  Perhaps a music video could provide hints or visual cues throughout the song that perhaps the lovers were in a quarrel, but at the end, suddenly reveal that the lover got into a vehicle accident while texting and driving.  A video could reveal any number of surprise endings.


Verse1:
Thoughts
Memories
What we did
You and me
Days
Without a care
All because
You were there

Chorus1:
Staying here in bed all day, I
Can’t believe you went away
Someday soon maybe you’ll come back
Time keeps marching on

Verse2:
Words
Things you said
Forever caught
In my head
Laughs
I had with you
Your easy smile
It haunts me too

Chorus2:
Saying prayers in bed all day, it’s
Been a while since you went away
Someday soon maybe you’ll come back
Yet time keeps marching on

Solo Section Here – probably just some Am chords

Bridge:
I’m not too sure, what I can do
I can’t stop thinking thoughts of you
How do I go back in time, and
Change ….          

Verse3:
Time
Keeps Marching On
It slowly ticks
From dusk ‘til dawn
Nights
Awake, alone
A lonely house
An empty home

Chorus3:
Praying here in bed all day, it’s
Been so long since you went away
I understand that you won’t be back
It’s time to get my life on track
You won’t return, I must accept
Although it hasn’t hit me yet
I never will repay your debt
And time keeps marching on
Time keeps marching on

Time keeps marching on


Works and music copyright 2014, Jonathan Clark
Registered with SOCAN (The Society of Composers, Authors, and Music Publishers of Canada), on December 14th, 2014, as Work # A1408096.  My IPI number is 547338531.

Contact the author/composer:  jonathan.scooter.clark@gmail.com



I'm Jonathan Clark, known online as DJ Bolivia.  Do you want to learn more about DJ'ing and music production?  If so, visit:



If you happen to enjoy techno tracks, most of my tracks are available as free downloads from this link:



Thanks so much for visit, and for your support!  I really appreciate the fan base that I've been able to build up over the years.

Also, if you want to visit any of my other sites, here are a few links:
    YouTube:  youtube.com/djbolivia
    SoundCloud:  soundcloud.com/djbolivia
    Blogger:  djbolivia.blogspot.com
    Main Site:  www.djbolivia.ca



Saturday, February 15, 2014

Exploring USB Microphones


I just uploaded part eleven of my Audio Recording tutorial series (and I have some additional study notes further down in this post). This series as a whole is more related to home studio work than it is to DJ'ing, covering the very basics of audio engineering and production work. 

If you're just discovering this tutorial series and you want to start at the beginning, visit:  djbolivia.ca/audiorecording


 



Audio Recording Tutorial #11: Working with USB Microphones

In this video, we examine the basic characteristics and features that you might find on many USB microphones, and the advantages and disadvantages that they have compared to traditional studio microphones.





Here are some of the pros and cons of using a USB microphone as compared to a traditional mic routed in through a sound card (I'll start with advantages for the USB microphones):
- Excellent quality is available at very competitive costs.
- USB mics are suitable for most podcasters, home musicians, music students, voiceover talent, and pretty much anyone not wanting to use the internal microphone of your laptop. USB mics even have a place in some professional studios.
- No need for a mic pre-amp.
- Condenser microphones normally need a source of phantom power. This is supplied on the USB line for a USB mic.
- Some USB mics allow for direct headphone monitoring with no latency.
- Many USB microphones have a gain control knob to adjust signal going into your computer.
- Many USB microphones offer the choice between multiple pickup patterns.
- Some of the higher-end USB mics also allow for XLR output into a traditional system.
- Some USB microphones offer variable sampling rates onboard.
- Some USB microphones have a built-in pop filter.

There are a few potential disadvantages to consider too:
- Although some USB mics will work immediately as plug-and-play devices, you may need to install drivers for others (this is the case on both PC's and Macs).
- Many DAW's will only allow for input from a single device at a time. So for instance, if you've got a USB mic plugged into your computer and you also have a sound card hooked up, with other instruments connected to your sound card, you may not be able to record through your USB mic and sound card simultaneously! This is certainly not a problem if you're working on multi-track sessions where each type of audio data is recorded individually. However, if you wanted to, for example, bring in a vocal through the USB mic at the same time as a guitar track through your soundcard, you might be out of luck!

Links relating to USB microphones:


Here are links to a number of microphone manufacturers:



To see the rest of the tutorials in this Audio Recording series, visit:




Thanks so much for visit, and for your support!  I really appreciate the fan base that I've been able to build up over the years.

Also, if you want to visit any of my other sites, here are a few links:
    YouTube:  youtube.com/djbolivia
    SoundCloud:  soundcloud.com/djbolivia
    Blogger:  djbolivia.blogspot.com
    Main Site:  www.djbolivia.ca

Tuesday, April 16, 2013

Audio Recording tutorial #07: Basic MIDI Recording


I just uploaded part seven of my Audio Recording tutorial series (and I have some additional study notes further down in this post). This series is more related to home studio work than it is to DJ'ing, although I'm still covering the very basics of audio engineering and production work.

If you're just discovering these tutorials and want to start at the beginning, visit:  djbolivia.ca/audiorecording  


Audio Recording Tutorial #07: Basic MIDI Recording

In this video, we start exploring basic MIDI recording. I start off with a very brief overview of MIDI, then move into a practical, hands-on tutorial where I play a song on an electronic piano keyboard and record it into Pro Tools. I then do a couple of very basic edits, so you understand how note data can be edited.





If you want to download the audio files that I was using in this video, to better hear the audio (or experiment with it) in your own home studio setup, here’s a link to a zipped folder containing the relevant files. Remember that this is TINY compared to the download files for previous videos. MIDI data takes up almost no space. This file is only 27 kilobytes, compared to the audio files for tutorials two through five which were about a thousand times larger:

www.djbolivia.ca/tutorials/audiorecording07.rar



Links about MIDI:




I'm Jonathan Clark, known online as DJ Bolivia.  Do you want to learn more about DJ'ing and music production?  If so, visit:



If you happen to enjoy techno tracks, most of my tracks are available as free downloads from this link:



Thanks so much for visit, and for your support!  I really appreciate the fan base that I've been able to build up over the years.

Also, if you want to visit any of my other sites, here are a few links:
    YouTube:  youtube.com/djbolivia
    SoundCloud:  soundcloud.com/djbolivia
    Blogger:  djbolivia.blogspot.com
    Main Site:  www.djbolivia.ca

Understanding Decibel Measurement Systems

Decibel-based logarithmic measurement systems are confusing.  This post is directly related to video #08 in my Audio Recording tutorial series, which is embedded below.




Although watching the video is the best way to learn about this topic, because of my illustrations on the whiteboard, I've also put a copy of the audio portion of that tutorial video on SoundCloud, for people who would like to download it to listen to in vehicles, while travelling, etc. Here's the audio-only version:




What Are Decibels?

The decibel is the unit used to measure the intensity of a sound. The human ear is incredibly sensitive. Your ears can hear everything from a light wind rustling through distant trees, to a loud jet engine, and they need to be able to process sounds appropriately. The decibel system is a logarithmic system that is appropriate for exponentially variable sound levels. Incidentally, decibels are also used to measure a large number of other logarithmic-based scales, such as power and voltage levels.

The first need for a decibel system came about many years ago, when telephone companies were trying to measure losses and gains across power grids. They decided to come up with a type of measurement that they named the Bel, in recognition of Alexander Graham Bell's work with early telephones. The decibel is one tenth of a Bel, and is abbreviated dB.

Decibels measure a change in power. Power is the change in energy in a system over time, and is best measured on a logarithmic scale. The range of difference in power levels between the quietest sound that a human can hear and the loudest sound before passing the threshold of hearing and reaching the threshold of pain is about one trillion times, or 10 to the twelfth power! That's a huge difference in scale.

Logarithmic scales are very interesting. Decibel systems are designed so that linear changes in the measurement units (ie. decibels) reflect exponential changes in power levels. Adding to the complexity is the fact that since the ear perceives different power levels on a different logarithmic scale than decibels (perhaps around Log 2, rather than Log 10), we get some very strange mathematical relationships. For example, consider these:

2x power = +3 dB = "slightly louder"
10x power = +10 dB = "about twice as loud"
100x power= +20 dB = "about four times as loud"
1000x power = +30dB = "about eight times as loud"

There are both similarities and differences in the ways that we perceive sound and light. Both are measured by our senses. However, light is a type of radio wave, and sound propagates through a medium in a wave-like pattern due to the oscillation of adjoining molecules. Therefore, light travels at an almost constant speed, whereas sound propagates more quickly when the medium that it is passing through becomes more dense.

Another interesting tidbit is that the difference in power levels between light and sound, as we perceive them, is not similar. With sounds, we can hear a difference between power levels of twelve orders of magnitude, as mentioned above. With light, the difference is only about three orders of magnitude. If you were to take the dimmest possible light that our eyes can see, and increase the power by only one thousand times, it would be at a level approaching the threshold of pain, causing retina damage.

It is also interesting that the power levels in light are much higher than in sounds. The very dimmest light that we can perceive produces about one watt of power. The very loudest sound that we can hear before approaching the threshold of pain produces about one watt of power. If you were able to instantly turn the power output from a 100-watt light bulb into purely sound energy, it would almost certainly deafen you, and possible cause serious injuries to some parts of your body.

In the embedded video (above), I cover the basics of a number of different decibel-based systems. For example, the following are all somewhat related to sound:

dB PWL - decibels power level
dB SIL - decibels sound intensity level
dB SPL - decibels sound pressure level
dBFS - decibels full scale
dBv or dBV - two types of decibels voltage, which use different reference levels
dBu - another type of voltage system
dBw - a type of power measurement






The Digital System for Decibels at Full Scale (dBFS)

Many decibel systems appear to have levels from 0 dB and upwards. However, this can be misleading, since decibels are a ratio, not an absolute quantity. So 0 dB in any system doesn't mean "nothing," it means that you're at the reference level, whatever that happens to be in that particular system. And it is possible to have negative decibel measurements in all systems. You just need to have a quantity or level that is lower than the reference level. Decibels are essentially a ratio.

In digital audio, in an audio editor system, the decibel levels are especially confusing. The dBFS scale starts with the reference level at the top, ie. the highest value. Any signal which is stronger than the reference level is a type of digital distortion. All other signals are measured in negative decibels, going down towards the noise floor.

Because of the special relationship between voltage and power, whereby voltage changes squared are in a direct relationship to power, the effect is that in a voltage system, a 6 dB increase means a doubling of the level, and a 6 dB decrease means the level is cut in half. In a 16-bit system, it is only possible to cut a signal in half sixteen times, going down 6 dB with each reduction to 50%. Therefore, a 16-bit system has a noise floor of -96 dB. In contrast, a 24-bit system has eight extra bits, and the noise floor is eight "levels" (of 6 dB each) lower, or around -144 dB. With a lower noise floor in a 24-bit system, there is a better potential dynamic range, and a more desirable signal-to-noise ratio. Of course, even that gets complicated, because you must differentiate between instrumentation noise and physical/external noise.

Does louder translate to "better" or "worse," and why? Well, humans usually perceive louder sounds to be better sounding. I don't know why. Maybe it's an evolutionary thing or an inherent biological preference - our brains just naturally prefer sounds that are easier to hear? Some audio engineers use this characteristic to their advantage, for better or for worse. In terms of producing music, an audio engineer will often try to increase the average volume level of a song through the use of compression, to make it sound "better" than other songs played around it. Unfortunately, the race to over-compress music has resulted in a loss of dynamic range in a lot of modern music.


Parting Words

Obviously, I’ve covered these subjects in a fairly superficial manner. If you watch the embedded video, I've covered all of these things in much more detail, so hopefully that will give you a lot of additional insight. Now you know the general theory behind these subjects, and why they're important to audio engineers. If you want to do further research on your own, I’ll put some links here now. Be forewarned! The physics and mathematics behind logarithmic systems can be pretty intense!



Links to other articles about Decibel systems:




To see the rest of the tutorials in this Audio Recording series, visit:




Thanks so much for visit, and for your support!  I really appreciate the fan base that I've been able to build up over the years.

Also, if you want to visit any of my other sites, here are a few links:
    YouTube:  youtube.com/djbolivia
    SoundCloud:  soundcloud.com/djbolivia
    Blogger:  djbolivia.blogspot.com
    Main Site:  www.djbolivia.ca

Nyquist, Anti-Aliasing, Quantization Noise, and Dithering

If you want to produce better music, you should understand the Nyquist theorem, anti-aliasing, & dither.  This post is directly related to another of the videos in my Audio Recording tutorial series (#09), which is embedded below.

As an overview, this post is going to cover topics including the Nyquist-Shannon Sample Theorem, Fletcher-Munson curves/charts, what aliasing is and how anti-aliasing is used to eliminate it, what quantization noise is, and finally, how dithering can be used in various ways, such as increasing sampling accuracy over a broad range of samples, or masking problems in audio. If you want to watch the video first, here it is:




Although watching the video is the best way to learn about this topic, because of my illustrations on the whiteboard, I've also put a copy of the audio portion of that tutorial video on SoundCloud, for people who would like to download it to listen to in vehicles, while travelling, etc. Here's the audio-only version:




Nyquist-Shannon Sampling Theorem

So why are CD’s sampled at 44.1 Hz? If film/video is often shown at between 24 and 30 frames per second, why is audio at more than a thousand times that rate? Why not sample at something like one thousand times per second or a nice round number like 10,000 Hz? Well, first of all, in movies, you aren’t sampling a frequency, you’re showing the equivalent of a photograph. Completely different situations. But as for the 44,100 Hz, we first need to understand the bare essentials of the Nyquist Theorem, which I only touched on very briefly in Audio Tutorial #06.

The Nyquist-Shannon Theorem was named first and foremost after a scientist (Harry Nyquist) who published research in 1928 about pulse samples, although that research wasn’t actually exactly about the Theorem that later bore his name. In fact, quite a few different scientists contributed to the subject. And sometimes it’s just called “The Sampling Theorem.” Personally, I’m glad that Claude Shannon got his name attached, because Shannon invented Boolean algebra, which is unquestionably the most important mathematical invention of the 20th century: without it, we would not have computers. Look him up.

The Nyquist Theorem essentially states that if you’re going to capture an audio signal (record a sound) accurately, your sample rate must be at least double what the highest frequency in the signal is. Let me break this down. We’re talking about a situation where a real-life sound (analogue) needs to somehow be converted into a digital representation (sampled). Essentially, the more frequently a sound is sampled, the more accurate the results will be: the digital waveform that is created will be closer to whatever the real waveform originally was. So Nyquist basically stated that in the search to determine what is the “minimum bare acceptable,” taking your highest frequency and doubling it gives you an accurate sample frequency.

Let me also define a term right now that is important. Whatever sample rate you pick, the “Nyquist frequency” is half that rate. So for CD audio, the Nyquist frequency is 22.05 kHz. For DVD-V, which is sampled at 48 kHz, the Nyquist frequency is 24 kHz.

Now of course, the math to back this up is complex, but I don’t want to get bogged down in higher mathematics. Think of it this way: If you don’t take enough samples, you’ll get an inaccurate representation of the original audio signal. I’ve talked about that in the accompanying video. But when you take at least two samples for every oscillation, your representation starts to become fairly accurate. Of course, even higher sample rates would be better and more accurate, but “double the highest frequency” is the bare minimum. And you don't want to go too high above the bare minimum, because that starts to consume excessive computer resources with decreasing incremental gains.

Now, think back to what is considered to be the usual range for human hearing: 20 Hz to 20,000 Hz. Since the majority of people can’t hear anything above 20 kHz, when an audio engineer is doing final mastering on a song, he/she will probably put a filter on the track to try to eliminate frequencies above 20 kHz. Why bother keeping them, if nobody can hear them? So that means that once the mastering is done, the highest frequency is supposed to be around 20 kHz. Use Nyquist, and you’ll see that double that number is 40 kHz, which should be our minimum effective sample rate to hear an accurate representation of the audio.

But wait, 40 kHz is not the same as 44.1 kHz! Well, you have to understand that high-cut filters don’t work perfectly at an exact frequency. It’s more of a roll-off. So if you’re trying to cut everything above 20 kHz, you’ll still have a bit of stuff at 21 kHz and 22 kHz coming through, although it’ll be quite diminished. So some sources say that when the people who wrote the standards for CD’s were trying to come up with a number, they picked 22.05 kHz as being the highest frequencies that really mattered. So double that was 44.1 kHz. And that became the new standard, even though it was a somewhat arbitrary number. Mind you, other sources say that it relates to the fact that video tape was originally used for digital mastering of CD’s and give a highly technical (and plausible) proof of the math as related to video standards. And some other sources point out, perhaps just for fun, that 44,100 is the product of the first four prime numbers squared (two^2 times three^2 times five^2 times 7^2).

Whatever the actual reasoning, the main thing is that people can’t generally hear frequencies above 20 kHz, so the Nyquist Theorem says that they have to be recorded with a sample rate of at least 40 kHz, and for some reason a slightly more conservative number of 44.1 kHz was picked for CD's, and remains the standard to this day.


Fletcher-Munson Curves

A Fletcher-Munson curve is used to represent ranges of "equivalent loudness" at various frequencies. This is a fairly subjective measure, since a person has to estimate the perceived volume of a sound, but tests of large samples of the population have given some fairly detailed results over time. Essentially if you pick a line on the graph, and follow it, you'll be able to see what volume for any particular frequency is required to be "equivalent" in perceived volume to a different frequency at a different actual volume. Here's a chart:






Aliasing and Anti-Aliasing

If an engineer didn’t filter out frequencies above 20 kHz, what would happen? Well, the simple answer is that those frequencies would “still be there” even though we couldn’t hear them. The problem would be that these inaudible frequencies would get sampled. Any frequencies that are at higher levels than half the sample rate don’t get sampled accurately. The equipment doing the sampling perceives a different waveform than what it’s actually looking at.

There is actually a mathematical way to predict the “fake” frequency that the A->D converter perceives. It is the sample rate minus the frequency. So if you had audio at 33.1 kHz going through something being sampled at 44.1 kHz, the converter thinks that it is hearing a waveform with a frequency of 44.1-33.1 kHz, or 10 kHz. So you get artifacts at the 10 kHz frequency in your audio. The 10 kHz frequency is thus called the “alias” of the original frequency, its false identity. To further complicate matters, consider that every sound has harmonics. So a tone at 10 kHz produces harmonics at 30 kHz (among other frequencies), so you also have to consider the affects of alias problems from those harmonics.

Anti-aliasing is very simple. It is the name for the process whereby the high frequencies are filtered out so they don’t create aliases. I referred to this already in the previous section: anti-aliasing is basically just the application of a high-cut filter to eliminate the high frequencies that aren’t needed, so they don’t create aliases (artifacts and distortion) in the good, audible part of the frequency spectrum. By the way, anti-aliasing is also used extensively in graphics, and one of the links at the bottom of this post has some good information re. the graphical applications of anti-aliasing.


Quantization Noise

When you're taking a sample of an instantaneous signal level (ie. analogue-to-digital conversation, or ADC), the difference between your recorded or stored value of the measurement and the true value of the signal is called the quantization noise. Basically, this error is causing by rounding or truncation of data during the sampling of the signal. It can also happen during signal processing and data communication. So in other words, quantization noise is the minor errors in accuracy during any of these processes. Luckily, if quantization noise becomes a problem in your audio, it might be possible to mitigate that with the use of dither.


Dithering

When calculations are performed on audio data, certain patterns arise. That’s because the calculations are all mathematically based, so the results are the same no matter how many times you try the calculation over. Through a complicated process, these calculations can produce audio artifacts in consistent parts of the frequency spectrum that the human ear can notice slightly. The process of down-sampling from 24 to 16-bit can cause those same unwanted patterns. We want to get rid of those patterns, to make the audio sound smoother. And as noted above, we can also have problems with quantization noise that occurs during the sampling process.

Dithering is a process by which a tiny bit of random “noise” is added during processing, and it has the effect of “smoothing out” anomalies. A real-world attempt at an analogy? Let’s say that you’ve got a pool of water that is perfectly still except for the fact that there is a bag of golf balls hanging over it, and a golf ball drops out of the bag into the water once every three seconds. That disturbance, where the golf balls keep hitting, is very obvious. However, if in addition to the golf ball, there are tons of small pebbles landing all over the surface randomly, the disturbance of the golf ball is a lot less obvious. The other small bits of noise help “drown out” the obvious disturbance. I guess that a more realistic analogy would be on a golf course. If you shank a ball into a water trap on a calm day, it’s easy to see it land in the water. But if there is rain disturbing the surface of the water, it’s a lot harder to notice the golf ball hitting. Think of the obvious disturbance of the golf ball as being analogous to the audio artifact that we need to mask, and the constant disturbances from the rain as being our noise for dithering.

The availability of excellent dithering algorithms on most systems today, combined with 24-bit recording capabilities (which means the noise floor in a digital system is extremely low) means that you don’t really have to worry about recording signals at a fairly low level and then having to deal with lower-resolution quantization noise, or systemic noise. So when you’re recording a multi-track project, you don’t have to try to get every single track up around -5 to -3 for best results. You can probably record everything down around -12 to -10 and give yourself lots of headroom to work with during mixing, without running into noise problems.

If you’ve done your project at one level and want to down-sample the final result (ie. converting a 24-bit session to a 16-bit track destined for CD), you take that final version of your song and convert it. There will usually be an option in your audio editor that asks if you want to apply dither when down-sampling. There are also lots of complicated options and algorithms that can be applied, with respect to dither types and noise-shaping. That’s beyond the level of discussion that we want to get into today. Just go with the defaults if you’re not sure what to pick. If things sound funny after the down-sample, try against with a different algorithm.


Parting Words

Obviously, I’ve covered these subjects in a fairly superficial manner. Baby steps. Hopefully, if you watched the video, that gave you a lot of additional insight. Now you know the general theory behind these subjects that are important to audio engineers. If you want to do further research on your own, I’ll put some links here now. Be forewarned! The physics and mathematics behind these topics can be pretty intense! Especially with dithering algorithms.


More of my Understanding Sound tutorials:
To see the rest of the tutorials in this Audio Recording series, visit:




Thanks so much for visit, and for your support!  I really appreciate the fan base that I've been able to build up over the years.

Also, if you want to visit any of my other sites, here are a few links:
    YouTube:  youtube.com/djbolivia
    SoundCloud:  soundcloud.com/djbolivia
    Blogger:  djbolivia.blogspot.com
    Main Site:  www.djbolivia.ca

Saturday, April 6, 2013

Audio Recording Tutorials #03 to #05 - Layered Multi-Track Recording


Videos #03 through #05 of my Audio Recording tutorial series are now online (and I have some additional study notes further down in this post). These three particular videos explain how to go about making a multi-track recording when you must record the tracks one after another in layers, rather than being able to perform everything simultaneously.

If you're just discovering this series and want to start at the beginning, visit:  djbolivia.ca/audiorecording



Audio Recording Tutorial #03: Layered Multitracking part 1

In this video, we use Adobe's Audition software to record the tracks that we're going to be working with on this project. I recorded a Neil Young song (After The Gold Rush) with four parts: piano, strings, bass, and acoustic guitar. This video described the process of setting up the session, setting up individual tracks and arming them, recording the audio, and making sure the project was ready for editing.








Audio Recording Tutorial #04: Layered Multitracking part 2

In this video, I started to explain basic editing tasks such as using the razor/slice tool to cut a track up into clips, making changes to track volumes and panning, and adding volume and panning automation to individual clips. I also talked about Signal-To-Noise Ratios, the use of subtractive EQ'ing to give your instruments more space in a mix, and archiving.








Audio Recording Tutorial #05: Layered Multitracking part 3

We finished editing the individual tracks, I talked about snapping and zero crossings and cross-fade techniques, and then we bounced the edited tracks, did some EQ'ing, added reverb, and adjusted panning and volumes again. Finally, we bounced all the tracks to a single audio files, did some additional reverb and hard limiting/amplification work on it, and saved the final result to disk.








The Final Product: the song that was recorded

This is a very short video, just over three minutes long. It's the final edited copy of the song that I recorded, "After The Gold Rush." This song was originally written by Neil Young, and was the title track to his third album, released in 1970.








If you want to download the audio files that I was using in these videos, to better hear the audio (or experiment with it) in your own home studio setup, here’s a link to the two zipped folders containing the relevant files:

www.djbolivia.ca/tutorials/audiorecording03.rar

www.djbolivia.ca/tutorials/audiorecording04and05.rar


Once you've watched the two videos above, I'd recommend that you spend some time learning a bit more about a few of the things that I covered in this video:


Computer Technology: SSD's vs HDD's:


Fundamentals and Harmonics:


Zero Crossings & Snapping:





To see the rest of the tutorials in this Audio Recording series, visit:




Thanks so much for visit, and for your support!  I really appreciate the fan base that I've been able to build up over the years.

Also, if you want to visit any of my other sites, here are a few links:
    YouTube:  youtube.com/djbolivia
    SoundCloud:  soundcloud.com/djbolivia
    Blogger:  djbolivia.blogspot.com
    Main Site:  www.djbolivia.ca

Monday, April 1, 2013

Audio Recording Tutorial #02 - Basic Multi-Track Recording

I just uploaded part two of my Audio Recording tutorial series (and I have some additional study notes further down in this post). This series is more related to home studio work than it is to DJ'ing, although I'm still covering the very basics of audio engineering and production work.

If you're just discovering this series and want to start back at the beginning, visit:  djbolivia.ca/audiorecording


Audio Recording Tutorial #02: Basic Multi-Track Recording

In this video, we start exploring multi-track recording in a single pass.  I talk about external soundcards, which usually connect to your computer via USB or firewire, and which give you better quality of your audio signals flowing in and out of the computer.  I talk about types of audio signals & cords, and the plugs that you'll commonly encounter (ie. XLR, 1/4", RCA/phono).  I discuss basic information about microphones, including dynamic and condenser mikes, which are the most common types.  Working with Abode Audition, I record a simple piano performance using a dynamic and a condenser microphone, and then do some basic editing to make the track sound better.  The song I played was an instrumental cover of "Wasted Time," written by Glenn Frey and Don Henley of the Eagles.





If you want to download the audio files that I was using in this video, to better hear the audio (or experiment with it) in your own home studio setup, here’s a link to a zipped folder containing the relevant files:

www.djbolivia.ca/tutorials/audiorecording02.rar





Audio Recording Tutorial #01: Basic Recording

This was the first video in the series, which you might want to watch before you watch #02. This one deals with very simple audio recording using the microphone on a HD video camera, and using a portable audio recording device.  It talks about some of the basic types of processing that a studio engineer would put on an audio track (particularly on vocals), which includes reverb, delay, chorus, and EQ’ing, although it only goes into any detail on the last of those four topics.  I predominantly use Audacity to illustrate some basic concepts, with just a bit of use of Audition and VLC to help out with some other tasks.  Essentially, I’ve recorded a song (a cover of Pearl Jam's "Elderly Woman" on acoustic guitar and singing) and then extracted the audio from the recording devices, then I did some very simple processing in order to come up with a better quality audio file.






Once you've watched the two videos above, I'd recommend that you spend some time learning a bit more about a few of the things that I covered in this video:


Microphones:


Phantom Power:


Signal Cords:


USB Condenser Microphones:


Mono versus Stereo:


Background Noise:





To see the rest of the tutorials in this Audio Recording series, visit:




Thanks so much for visit, and for your support!  I really appreciate the fan base that I've been able to build up over the years.

Also, if you want to visit any of my other sites, here are a few links:
    YouTube:  youtube.com/djbolivia
    SoundCloud:  soundcloud.com/djbolivia
    Blogger:  djbolivia.blogspot.com
    Main Site:  www.djbolivia.ca

Saturday, February 9, 2013

Sibilance - How Singers and Audio Engineers deal with Sibilant Consonants

Let's talk about sibilance for a few minutes, since I briefly touched on it in my first Audio Recording Basics video on YouTube a few weeks ago.

Sibilance is another phenomena that generally makes a vocal performance less enjoyable. And by the way, sibilant consonants may sometimes also be referred to as stridents, obstacle fricatives, or obstacle affricates. But I don't think most singers or audio engineers need to memorize all of the different terms, as long as you know what sibilance means.

Basically, sibilance is the presence of certain "hissing" sounds in a singer's vocals. Generally, there are five letter combinations that can start a sound which leads to sibilance: S, Z, SH, CH, and J. Try vocalizing each of those sounds. You can probably hear/feel the hissing quite easily, right? Ok, try each one again for a second time, but slowly, and this time, think about something: the tongue is an incredibly versatile muscle. And a very fast one. When you vocal the S or the Z sound, think about the position that your tongue is in. The front of it is right up against the roof of your mouth, just behind your upper front teeth. It is mostly pressed up against the roof of your mouth with only a very small thin channel for air to flow through, which is why you hear the hissing sound, because the air comes out of that channel quite quickly. For the other three sounds, the SH and CH and J, the tongue is still up against the roof of the mouth, but a wider channel remains clear, which is why the air has more room to flow and the hissing is not quite as pronounced. Incidentally, I find it amazing how quickly a person's tongue moves during regular speech. I think a lot of people fail to appreciate how much work it does in the course of a conversation.




In terms of audio frequency, most sibilance occurs in the range from about 5k to 10k Hz. This is definitely the upper part of the range as far as vocals go. It's also interesting to note that as some people get old, they may suffer partially from a condition called presbycusis. This is basically a type of hearing loss, but it starts in upper frequencies. Basically, if presbycusis becomes advanced enough, the degraded ability to hear upper frequencies may creep down into the part of the spectrum that sibilance occupies, so the sibilance may seem to be less of a problem than it would have when the listener was younger.

Perhaps I shouldn't have titled this post to suggest that singers need to deal with this problem. The audio engineers play a much larger role in properly controlling sibilance in vocals, although it is good for singers to understand the phenomena. The first two things that I need to say about sibilance are that: (1) pop filters, which help deal with plosives, do not help reduce sibilance; and (2) microphone type and placement can make a huge difference.

I won't get into details about microphones here. The subject of microphone types and characteristics is incredibly complex. I want to put together a detailed tutorial video just about microphones, but to be honest, I don't even feel fully qualified to talk about them effectively, so I'll probably bring in an outside pro to help with that topic. But I can tell you a couple of brief points.




First, there are a several different types of microphones: dynamic, condenser, ribbon, crystal, and carbon. But the first two types are most common. Dynamic microphones are cost-effective, general-purpose microphones that are sturdy and robust. They can be used to record vocals, but would also be the type most often used to record various instruments, such as guitars (miking a guitar amp), etc. Condenser microphones are generally a bit higher quality, and are often better at capturing higher frequencies, but the drawbacks are that they are also a bit more fragile and they also need a small external power source (called phantom power) that usually runs to the microphone through the XLR signal cable attaching it to a mixing console. Often, the two types are mixed in recording sessions. For example, most instruments might be recorded with dynamic microphones, the vocalist with condensers, and the drum kit with a mix of several dynamic microphones capturing most of the kit with a couple of condenser mikes suspended overhead to capture a bit of extra high-end sizzle.

Anyway, the point of this background on microphones is not to tell you which one works best to reduce sibilance. The problem is that there is no specific answer to that. Different microphones (types OR models) can work more or less effectively, depending on the vocalist and to a less degree depending on the room. What works well with one vocalist might not be the best answer for the next vocalist.

Another interesting characteristic of microphones is that some of them are "directional." In other words, instead of picking up sounds equally well from all directions, there are certain directions from which sounds are recorded more or less easily. For example, in terms of recording fields, microphones can be classified as omni-directional, bi-directional, cardioid, super-cardioid, and hyper-cardioid. In other words, the microphone can record sounds differently depending on its orientation when it is set up. If you want to learn more about this topic, click here for a good post from DPA Microphones (warning, it's slightly technical).

The distance from the vocalist to the microphone should be greater than one might initially expect when trying to control sibilance. Depending on other factors, it might be common for the vocalist to place their mouth at least twelve inches away from the mike, and perhaps even eighteen inches away. It might also help for the vocalist to be above or below the usual horizontal plane. Of course, the easiest way to accomplish this is to adjust the angle of the microphone, not the singer.

So to sum up, if you're in a recording session and you're hearing the hissing of sibilance, your best options are as follows:
1. Try different microphones.
2. Make sure the vocalist's mouth is an appropriate distance from the microphone.
3. Angle the microphone slightly, according to what seems to work.

Other than that, there isn't a lot that can be done in terms of adjustments to the recording setup. I have occasionally heard people suggest that the vocalist can try chewing some gum and then sticking that gum up against the roof of their mouth. In some cases, this might help slightly, but this probably isn't a preferred approach because it would be annoying for the vocalist. Also, it would need to be a relatively small amount of gum, or else the singer is going to start to sound like they have something in their mouth, and his or her voice will start to sound different.

There is one other tool in the engineer's kit to reduce sibilance, which would occur during the post-recording period, when audio is being edited. There is a dynamic audio processing effect called "de-essing" which can use EQ'ing and compression to essentially reduce the volumes of certain frequencies within the bands in which sibilance is prevalent. Of course, it's always better to try to reduce problems at the recording stage, rather than hoping that a computer can resolve issues. If you want to learn a bit more about de-essing, click here to check out an article from Sound On Sound magazine.

Alright, hopefully this gives you some food for thought during your next recording session. Best of luck in your next project! And of course, if you'd like to check out some audio recording tutorial videos that I've put together on YouTube, click here to see a nicely organized index of the various tutorials that I've put together.






If you'd like to see my of my Understanding Sound tutorials, visit:




-----


I'm Jonathan Clark, known online as DJ Bolivia.  Do you want to learn more about DJ'ing and music production?  If so, visit:



If you happen to enjoy techno tracks, most of my tracks are available as free downloads from this link:



Thanks so much for visit, and for your support!  I really appreciate the fan base that I've been able to build up over the years.

Also, if you want to visit any of my other sites, here are a few links:
    YouTube:  youtube.com/djbolivia
    SoundCloud:  soundcloud.com/djbolivia
    Blogger:  djbolivia.blogspot.com
    Main Site:  www.djbolivia.ca