Showing posts with label edit. Show all posts
Showing posts with label edit. Show all posts

Saturday, January 18, 2014

Editing Breakdowns in Dance Music Tracks

I just put together a pair of videos that will teach you how to cut breakdowns out of dance music tracks. And then I added a third video, which is even more useful, to show you how to enhance breakdowns by adding extra loops or other clips (basic remixing). If you're a DJ, you might find these to be pretty useful. But before I begin, what exactly is a breakdown and why might you want to remove it? Well, in simple terms, a breakdown is a short section of a song that's a lot quieter than the rest of the track. It probably has no bass or kick drum, or maybe no rhythm at all. If you're on the dance floor, this is the section where you suddenly have less structure to guide you, and it gives you a moment to catch your breath.

Breakdowns aren't necessarily bad. I find that they're often the most interesting part of a song. If I'm playing to a captive audience where most listeners are driving, studying, working out, going for a run, etc., then I prefer to leave the breakdowns in place. And even on a packed dance floor, it's nice to play an occasional breakdown to give the dancers a few seconds to catch their breath. But when the dance floor is packed, I don't want to play several breakdowns in every song I play. That's too much "down time." So I'll cut a lot of breakdowns out, which lets me keep the energy levels higher on the dance floor. Or, as you can see from the third video, sometimes a better approach than cutting out a breakdown is to spice it up by adding a strong back beat to it.

 



I have three videos to describe everything you need to know. They go through all the technical steps in enough detail that you should be able to figure out how to edit/remove breakdowns using common audio editing software. The first video covers the process in depth, and the second video shows a faster way to remove sections of a track if you're an Ableton user. The third is probably the best (but you should watch the other two first) because it will start to teach you basic remixing techniques:














I'm Jonathan Clark, known online as DJ Bolivia.  Do you want to learn more about DJ'ing and music production?  If so, visit:



If you happen to enjoy techno tracks, most of my tracks are available as free downloads from this link:



Thanks so much for visit, and for your support!  I really appreciate the fan base that I've been able to build up over the years.

Also, if you want to visit any of my other sites, here are a few links:
    YouTube:  youtube.com/djbolivia
    SoundCloud:  soundcloud.com/djbolivia
    Blogger:  djbolivia.blogspot.com
    Main Site:  www.djbolivia.ca

Tuesday, April 16, 2013

Audio Recording tutorial #07: Basic MIDI Recording


I just uploaded part seven of my Audio Recording tutorial series (and I have some additional study notes further down in this post). This series is more related to home studio work than it is to DJ'ing, although I'm still covering the very basics of audio engineering and production work.

If you're just discovering these tutorials and want to start at the beginning, visit:  djbolivia.ca/audiorecording  


Audio Recording Tutorial #07: Basic MIDI Recording

In this video, we start exploring basic MIDI recording. I start off with a very brief overview of MIDI, then move into a practical, hands-on tutorial where I play a song on an electronic piano keyboard and record it into Pro Tools. I then do a couple of very basic edits, so you understand how note data can be edited.





If you want to download the audio files that I was using in this video, to better hear the audio (or experiment with it) in your own home studio setup, here’s a link to a zipped folder containing the relevant files. Remember that this is TINY compared to the download files for previous videos. MIDI data takes up almost no space. This file is only 27 kilobytes, compared to the audio files for tutorials two through five which were about a thousand times larger:

www.djbolivia.ca/tutorials/audiorecording07.rar



Links about MIDI:




I'm Jonathan Clark, known online as DJ Bolivia.  Do you want to learn more about DJ'ing and music production?  If so, visit:



If you happen to enjoy techno tracks, most of my tracks are available as free downloads from this link:



Thanks so much for visit, and for your support!  I really appreciate the fan base that I've been able to build up over the years.

Also, if you want to visit any of my other sites, here are a few links:
    YouTube:  youtube.com/djbolivia
    SoundCloud:  soundcloud.com/djbolivia
    Blogger:  djbolivia.blogspot.com
    Main Site:  www.djbolivia.ca

Saturday, April 6, 2013

Audio Recording Tutorials #03 to #05 - Layered Multi-Track Recording


Videos #03 through #05 of my Audio Recording tutorial series are now online (and I have some additional study notes further down in this post). These three particular videos explain how to go about making a multi-track recording when you must record the tracks one after another in layers, rather than being able to perform everything simultaneously.

If you're just discovering this series and want to start at the beginning, visit:  djbolivia.ca/audiorecording



Audio Recording Tutorial #03: Layered Multitracking part 1

In this video, we use Adobe's Audition software to record the tracks that we're going to be working with on this project. I recorded a Neil Young song (After The Gold Rush) with four parts: piano, strings, bass, and acoustic guitar. This video described the process of setting up the session, setting up individual tracks and arming them, recording the audio, and making sure the project was ready for editing.








Audio Recording Tutorial #04: Layered Multitracking part 2

In this video, I started to explain basic editing tasks such as using the razor/slice tool to cut a track up into clips, making changes to track volumes and panning, and adding volume and panning automation to individual clips. I also talked about Signal-To-Noise Ratios, the use of subtractive EQ'ing to give your instruments more space in a mix, and archiving.








Audio Recording Tutorial #05: Layered Multitracking part 3

We finished editing the individual tracks, I talked about snapping and zero crossings and cross-fade techniques, and then we bounced the edited tracks, did some EQ'ing, added reverb, and adjusted panning and volumes again. Finally, we bounced all the tracks to a single audio files, did some additional reverb and hard limiting/amplification work on it, and saved the final result to disk.








The Final Product: the song that was recorded

This is a very short video, just over three minutes long. It's the final edited copy of the song that I recorded, "After The Gold Rush." This song was originally written by Neil Young, and was the title track to his third album, released in 1970.








If you want to download the audio files that I was using in these videos, to better hear the audio (or experiment with it) in your own home studio setup, here’s a link to the two zipped folders containing the relevant files:

www.djbolivia.ca/tutorials/audiorecording03.rar

www.djbolivia.ca/tutorials/audiorecording04and05.rar


Once you've watched the two videos above, I'd recommend that you spend some time learning a bit more about a few of the things that I covered in this video:


Computer Technology: SSD's vs HDD's:


Fundamentals and Harmonics:


Zero Crossings & Snapping:





To see the rest of the tutorials in this Audio Recording series, visit:




Thanks so much for visit, and for your support!  I really appreciate the fan base that I've been able to build up over the years.

Also, if you want to visit any of my other sites, here are a few links:
    YouTube:  youtube.com/djbolivia
    SoundCloud:  soundcloud.com/djbolivia
    Blogger:  djbolivia.blogspot.com
    Main Site:  www.djbolivia.ca

Monday, April 1, 2013

Audio Recording Tutorial #02 - Basic Multi-Track Recording

I just uploaded part two of my Audio Recording tutorial series (and I have some additional study notes further down in this post). This series is more related to home studio work than it is to DJ'ing, although I'm still covering the very basics of audio engineering and production work.

If you're just discovering this series and want to start back at the beginning, visit:  djbolivia.ca/audiorecording


Audio Recording Tutorial #02: Basic Multi-Track Recording

In this video, we start exploring multi-track recording in a single pass.  I talk about external soundcards, which usually connect to your computer via USB or firewire, and which give you better quality of your audio signals flowing in and out of the computer.  I talk about types of audio signals & cords, and the plugs that you'll commonly encounter (ie. XLR, 1/4", RCA/phono).  I discuss basic information about microphones, including dynamic and condenser mikes, which are the most common types.  Working with Abode Audition, I record a simple piano performance using a dynamic and a condenser microphone, and then do some basic editing to make the track sound better.  The song I played was an instrumental cover of "Wasted Time," written by Glenn Frey and Don Henley of the Eagles.





If you want to download the audio files that I was using in this video, to better hear the audio (or experiment with it) in your own home studio setup, here’s a link to a zipped folder containing the relevant files:

www.djbolivia.ca/tutorials/audiorecording02.rar





Audio Recording Tutorial #01: Basic Recording

This was the first video in the series, which you might want to watch before you watch #02. This one deals with very simple audio recording using the microphone on a HD video camera, and using a portable audio recording device.  It talks about some of the basic types of processing that a studio engineer would put on an audio track (particularly on vocals), which includes reverb, delay, chorus, and EQ’ing, although it only goes into any detail on the last of those four topics.  I predominantly use Audacity to illustrate some basic concepts, with just a bit of use of Audition and VLC to help out with some other tasks.  Essentially, I’ve recorded a song (a cover of Pearl Jam's "Elderly Woman" on acoustic guitar and singing) and then extracted the audio from the recording devices, then I did some very simple processing in order to come up with a better quality audio file.






Once you've watched the two videos above, I'd recommend that you spend some time learning a bit more about a few of the things that I covered in this video:


Microphones:


Phantom Power:


Signal Cords:


USB Condenser Microphones:


Mono versus Stereo:


Background Noise:





To see the rest of the tutorials in this Audio Recording series, visit:




Thanks so much for visit, and for your support!  I really appreciate the fan base that I've been able to build up over the years.

Also, if you want to visit any of my other sites, here are a few links:
    YouTube:  youtube.com/djbolivia
    SoundCloud:  soundcloud.com/djbolivia
    Blogger:  djbolivia.blogspot.com
    Main Site:  www.djbolivia.ca

Sunday, February 10, 2013

Learn How to Make a Ringtone

This afternoon, I decided that I'd teach you how to make a ringtone. We're the in middle of a large snowstorm here in Canada, and learning how to make ringtones is fairly easy for anyone who is moderately comfortable with computers and technology.

A ringtone is basically just a simple audio file, which plays on your phone when you get a phone call or text or instant message. So instead of a standard ringing noise, your phone might play the first thirty seconds of the theme from Seinfeld. I personally like to find songs that start relatively quietly for the first few seconds, in case you can answer your phone quickly, before they ramp up to full volume. Smartphones can also be set so there are different ringtones for different events, ie. one song for a voice call, another for a text message, and so on. Depending on the phone, you can sometimes even set your phone to play a unique song when a specific individual calls you, so you know who is calling without having to look at the call display.


If you'd rather watch a video to describe everything in this post, I have one ready. It goes through all the technical steps in enough detail that you should be able to figure out how to make your own ringtones and put them onto your phone. But I'll also describe the process in more detail below. Anyway, here's the video:





The first ringtones came out in the mid-1990's, and became really popular in the mid-2000's. Purchased ringtone sales peaked in 2007, but that's probably because people realized that you don't necessarily have to buy a ringtone to put on your phone. You can probably do-it-yourself. But of course, voice telephone traffic has also been dropping in the past couple years, thanks to the widespread use of texting, instant messaging, video chat, and other recent technologies. The rapidly increasing use of voice-over-internet is also cutting into traditional voice calling, because people can make free voice calls on their phones over wireless connections, through tools such as Facebook Messenger, Skype, Google Voice, and Bobsled (although not all of these platforms are available for every mobile platform). For example, I use my phone every day, but in the past six weeks I believe that I've only gotten phone calls from two people. Anyway, regardless of the slight decrease in importance of ring-tones in the past few years, it's still fun to have them.

There are several different ways to make a ringtone, including:
1. Using custom software designed to make them.
2. If you have an iPhone, it's easy to make them in iTunes.
3. You can use audio software to edit an audio file, then attach the phone to your laptop, and drag and drop the new clip into your ringtone folder on the phone, then turn it on in your cell phone preferences.

I'm going to show you each of the above processes, as quickly as I can.

If you're using either of the first two methods to make a ringtone, a lot of the technical stuff is taken care of for you. But if you're doing it yourself, you should be aware of a couple key points. First, the ringtone should be less than 40 seconds long. Some phones now allow longer files, so this rule isn't hard and fast. But you should also think about this: for most people, voicemail will kick in eventually, if you don't answer the phone. So with a long audio file, such as a full-length song, a lot of the file will never be played anyway because the phone will go to voicemail. For instance, my blackberry currently goes to voicemail after 5 rings, which takes about twenty seconds. So if I'm making a ring-tone, I'll always make sure it's only 25-30 seconds long, so I'm not wasting too much of my storage space. Of course, the way cell phones are advancing, storage space for a ringtone is essentially a non-issue now anyway.

There are a lot of different phones on the market today, and there are also a lot of different file formats that these phones expect for ringtones. Before you do anything else, you should do a Google search on your cellphone brand and model and find out what your specific phone requires. On a positive note, as smartphones get better, they're starting to take a much broader range of file types than a few years ago. Some example formats which are currently popular are 3GP (which is a video format), MIDI (a format used frequently quite a few years ago but much less popular now), MMF, AMR, M4R, QCP, and of course, a range of the "mainstream" audio file types such as WAVE, AIFF, MP3, AAC, and FLAC.

In the last example that I show in the video, I'm assuming that you've got a smartphone that accepts generic audio files, since that is becoming more and more common as technology advances. I've been able to use "normal" CD-quality audio files on some phones, ie. with specs where the sample frequency is 44,100 Hz and 16-bit sample size, in two channel stereo. But if you find that your phone requires a file with lower specs, it is easy when saving your edited ringtone to adjust the settings for a lower sample frequency, a lower sample size, or a conversion from stereo to mono (often not a bad idea, since your phone doesn't have stereo speakers).

I won't bother getting into a detailed explanation of our first option, using custom software to create ringtones. The software is pretty self-explanatory, and it has the advantage of knowing what format is necessary for tons of cell phone models out there. But you may wonder which software package is best to use. Rather than recommend a specific software suite right now, which could be irrelevant a year from now, I'm going to suggest that you do the following: first, do a google search on "toptenreviews.com" and "ringtone software." Top Ten Reviews is a pretty useful site which gives reviews on a ton of different product categories. If you find their current page, you'll see ten common software packages that can be used to make ringtones, along with a breakdown of specs for each package, pros and cons, and ranking details. For instance, right now, the top rated package is the MAGIX Ringtone Maker software for $19.95. All of the packages that you'll see on this site are for purchase, ranging from about $10 to $30 dollars, although you can also find free software if you look around carefully. Mind you, some of the free software comes with malware or limitations, so check it out very carefully before you install, and watch the install dialogues to see if the program is trying to sneak any toolbars or other crap onto your system.

The second option, which is specifically for iPhone users, is to use iTunes. Now you have to be careful because iTunes has a built-in ringtone maker, but that costs a couple dollars to turn a song purchased from the iTune store into a ringtone that you can use. However, if you've got any songs in your iTunes library that were NOT purchased from the iTunes store, ie. songs that you've ripped off a CD that you bought, or songs that you've purchased from an online retailer like Amazon, Rhapsody, or Songster, there is another approach. Basically, here are the steps in point form:

1. Pick your song and have it up on the screen in iTunes. Again, remember that it must be a song that you imported, not an iTunes purchase.
2. Right-click on the song.
3. Go to "get info."
4. Go into "options."
5. Select a start and stop time. Remember, about thirty seconds total is probably optimal, and as you can see, you don't necessarily have to use the first thirty seconds of the song. You can pick a section from the middle of the song.
6. Right-click and "Create AAC Version," NOT the "create ringtone option."
7. A copy will now be made in iTunes which is the section of the song that you specified between the start and stop times above.
8. Drag and drop that new piece of audio out onto your desktop, so you can play with it.
9. Delete the copy that is still in iTunes.
10. Go back into the info/options for the full song that you were working with in steps one and two, and change the start and stop times back to the beginning and end of the song, so the next time you play it in iTunes, you hear the whole song.
11. Go out onto the audio file on the desktop and change the extension from M4A to M4R. You'll have to confirm that you want to change the file type. Incidentally, if you're working on a PC and you can't see the extension, you can fix that in Windows 8 by going into Windows Explorer (window key + "E") and then click on the desktop in the left side preview plane, then click on the "view" tab and then near the top right of all the options put a check mark into the box that says "file name extensions." In windows 7/Vista/XP, click on this link for instructions.
12. Add the file back to iTunes, and make sure your iPhone is attached and visible in iTunes.
13. Click on the icon for your iPhone, then go into Sync and go into ringtones, and sync your device with the appropriate ringtone selected (same as syncing audio files, just a different tab).
14. Go into your ringtones on your phone and tell the iPhone to use the ringtone you just added for whatever its intended purpose is.

For the final option, I did a video demonstration of how to create a ringtone manually, using free software from Audacity. Since I didn't have an audio file on the laptop to work with, I grabbed a song from YouTube. Of course, for the purposes of the video, I used one of my own songs that I hold the copyright to. Here are the basic steps that I demonstrated in the video:

[Skip directly to step 5 if you've already got an MP3 or other type of song ready on your computer].
1. I downloaded a program called "YouTube Grabber" from download.cnet.com.
2. I used the YouTube Grabber to rip this video: http://www.youtube.com/watch?v=j3V9xJcC7ko
3. Incidentally, I used that video not because it was the best possible song for a ringtone, but because I own the copyright. And I am hereby giving everyone reading this my complete written permission to rip and use and share that song for your own non-commercial purposes, if you want. And if you know any famous people who do placements of music in TV and film, do me a favor and play the song, and suggest that they contact me for licensing it for their commercial use. It would probably work better in certain film/TV situations than as a ringtone.
4. If you don't already have VLC Media Player on your computer, it's a free program. Download it and install it. Use it to extract an audio-only file from the video file that you just created with YouTube Grabber. If you want more info about how exactly to do that, go to the 40min 41sec mark of this video. FLAC is fine for the file type right now.
5. Open this new audio-only file in Audacity.
6. Trim the edges to the proper length. In other words, if you're not starting at the beginning of the song, cut out the parts at the beginning that you don't need. And once you've done that, cut everything after about the thirty second mark.
7. Optionally, you can apply an EQ to trim a bit of the low-end and high-end, because the phone doesn't have a great set of speakers anyway.
8. Go to effects and "Normalize" the audio to bring it up to full volume, in case it isn't already.
9. Convert the audio to Mono, if your phone doesn't accept stereo audio files for ringtones.
10. Save the new ringtone that you've just create.
11. Plug in your phone, drag and drop your ringtone into the appropriate folder on the phone, then go into the ringtones menu on your phone and set your new ringtone to be used in whichever alerts you want it.

Fairly simple, although for this set of steps, it probably would be easier to follow along with the video.

Ok, that's about all there is to it. There's not much point spend a couple dollars to buy a custom ringtone, if you own music of your own and you can create a ringtone yourself!

Here's a free download link for the "When I Grow Old" ringtone (right-click to download):
http://www.djbolivia.ca/tutorials/whenigrowold_ringtone.wav

Here's a free download link for the "Global Underground" ringtone (right-click to download):
http://www.djbolivia.ca/tutorials/globalunderground_ringtone.wav

And here's a download link for my desktop wallpaper, if you like the photo. I took it in Mackenzie, British Columbia, Canada:
http://www.djbolivia.ca/tutorials/desktop_background.jpg



If you enjoyed this tutorial, and are interested in any aspects of Audio Recording and Editing, DJ'ing, or Music production, check out the Videos page on my DJ website at the following link, and share a link to anything that you enjoy there:

www.djbolivia.ca/videos.html




I'm Jonathan Clark, known online as DJ Bolivia.  Do you want to learn more about DJ'ing and music production?  If so, visit:



If you happen to enjoy techno tracks, most of my tracks are available as free downloads from this link:



Thanks so much for visit, and for your support!  I really appreciate the fan base that I've been able to build up over the years.

Also, if you want to visit any of my other sites, here are a few links:
    YouTube:  youtube.com/djbolivia
    SoundCloud:  soundcloud.com/djbolivia
    Blogger:  djbolivia.blogspot.com
    Main Site:  www.djbolivia.ca

Saturday, October 27, 2012

Ableton Live 9.0 released

Literally hundreds of thousands of music producers have been eagerly or impatiently awaiting the release of version 9.0 of Ableton Live for about two years now. It is finally available to the public.

Ableton has produced a fifty-minute YouTube video, which you should check out here if you’re an existing Live user.




If you want a quick preview of what the video talks about, and some of the interesting new features, here’s a spoiler list:

- Over 1.8 million people world-wide are now using Ableton to produce music.
- AL9 will analyze an audio clip (say some humming, or a saxophone solo) and extract a MIDI version of the melody.
- Same concept with audio clips as a “convert to drums” option.
- Instrument rack presets now preview in the enhanced Live browser (actual instruments, if you’re confused by thinking this was possible before).
- Three thousand new instrument racks in Live Suite (did I hear that correctly? Three thousand?)
- Lots of new Max for Live effects modules.
- Max for Live is now integrated into Live Suite, not a separate entity.
- Recording of automation in Session view.
- Automation curves. Finally. Both in session clips and arrangement view.
- Real-time gain reduction graph output in the compressor, which can be useful, for example, for playing with sidechain parameters.
- Consolidate a time range in the arrangement view and print all of the data within that range back into a scene in session view. So cool! Essentially, you can create your final song in arrangement view and then quickly re-create it as a number of scenes in session view.
- Single-click to create break-points in envelope editing, a minor detail that I like.

The video also demonstrates Ableton’s “Push,” a hardware controller that might potentially become as ubiquitous to Live as the APC40 did for many producers and performers.

You really need to see that part yourself, rather than have me try to fully describe it. If you didn’t want to watch the entire video above, go directly to the 32:40 mark, where there is ten minutes devoted to describing Push. For the gear junkies out there, it’s pretty slick. And quite intuitive, from the looks of things.


That should be enough to whet your appetite. I did a couple of DJ-related tutorial videos this past spring about Ableton Live 8, which have received over a hundred thousand views already. You can see those by checking out this post. I'll be spending some time in the studio this winter to cover a number of other topics, including:
- Live performance DJ'ing using Ableton Live.
- Creating and programming kick drums.
- Creating and programming bass and pads.
- Producing house/trance/techno tracks from scratch.
- and a whole bunch of other ideas.


For now, check out more at the Ableton website:

www.ableton.com




I'm Jonathan Clark, known online as DJ Bolivia.  Do you want to learn more about DJ'ing and music production?  If so, visit:



If you happen to enjoy techno tracks, most of my tracks are available as free downloads from this link:



Thanks so much for visit, and for your support!  I really appreciate the fan base that I've been able to build up over the years.

Also, if you want to visit any of my other sites, here are a few links:
    YouTube:  youtube.com/djbolivia
    SoundCloud:  soundcloud.com/djbolivia
    Blogger:  djbolivia.blogspot.com
    Main Site:  www.djbolivia.ca

Sunday, August 21, 2011

The Making of The Prodigy's "Smack My Bitch Up"

The Prodigy released a song in 1997 entitled, "Smack My Bitch Up." Last year, the Performing Rights Society (which is the UK's version of SOCAN in Canada, or of the RIAA in the United States), voted the song as the most controversial song of all time.

The lyrical content is obviously contentious. The only lyrics in the song are, "Change my pitch up, smack my bitch up." They come from a sample of a rap song called, "Give The Drummer Some," by the Ultramagnetic MC's (from the late 1980's). A lot of people have obviously criticized the Prodigy's song, interpreting the lyrics as being highly misogynistic. Many radio stations around the world would only play an instrumental version of the song, and often just called the song, "The Prodigy" or "Smack."
 
  



The video is even more controversial. It depicts someone on a bender in an urban landscape, and includes drinking and driving, cocaine and heroin use, violence, vandalism, a hit & run, nudity and sex. MTV voted it as the most controversial video in their history, and despite floods of viewer requests to play it, the entire video wasn't played until many years after its release. The interesting thing about the video is that it is all filmed in the first-person perspective, but in a twist at the very end, it is revealed that the person at the center of all the action is a female.

Anyway, the point of this blog post wasn't to talk about the song, so bear with me for another couple minutes. I just figured that some background info would be good. However, I actually want to focus on the production of the track. There are seven different songs which were sampled in the making of the song:

1. Ultramagnetic MC's, "Give The Drummer Some"
2. Sheila Chandra, "Nana (The Dreaming)"
3. Kool & The Gang, "Funky Man"
4. Randy Weston, "In Memory Of"
5. Rage Against The Machine, "Bulls On Parade"
6. Afrique, "House Of Rising Funk"
7. Mixmaster Gee & The Turntable Orchestra, "Like This"

Most of these tracks were sampled outright, except for "Nana." The original version of the track used a sample, but subsequent releases had that part sung by Shahin Badar due to legal issues.


Here's a link to the original YouTube recording of "Give The Drummer Some." Unfortunately, this is only an audio recording, since no video was ever made for the song:




Anyway, this is where things get interesting. Jim Pavloff put together a YouTube video showing how to recreate the song using the Ableton Live software. People who aren't familiar with electronic music production will probably be fascinated with how sounds can be altered in the quest to create new music. A very large amount of modern music uses various techniques of sampling older music. Some people don't think highly of this practice, because they believe that it isn't as creative. Others feel that creativity is enhanced. I figure that people should recycle plastic and paper and other similar items, so I don't understand why some people get so passionate about the debate over recycling older music. Anyway, I digress. The point of this whole post is that experienced music producers who haven't seen this "Making Of" video before should find it really interesting. It helps if you are familiar with the Ableton software (if you're watching this for educational purposes), but you don't really need to understand the software to appreciate what's happening.



I find this video to be especially interesting because the techniques used to create the song appear to be very complex, but actually, it was quite simple to create.


Before I stop, here's a link to the YouTube version of "Smack My Bitch Up." This one is slightly censored. Also, there are age restrictions, so if you're not signed into YouTube or Google, it may not play. It may also be restricted from viewing in some countries.



You can also try clicking on this link to see the uncensored version:

http://www.youtube.com/watch?v=WvDt57Dr_WY


I'm Jonathan Clark, known online as DJ Bolivia.  Do you want to learn more about DJ'ing and music production?  If so, visit:



If you happen to enjoy techno tracks, most of my tracks are available as free downloads from this link:



Thanks so much for visit, and for your support!  I really appreciate the fan base that I've been able to build up over the years.

Also, if you want to visit any of my other sites, here are a few links:
    YouTube:  youtube.com/djbolivia
    SoundCloud:  soundcloud.com/djbolivia
    Blogger:  djbolivia.blogspot.com
    Main Site:  www.djbolivia.ca


Sunday, October 4, 2009

Separating a Mixed CD into Individual Tracks

Do you want to split a long continuously-mixed CD up into individual tracks, so you can jump from song to song, but still want it to play "seamlessly"? This page will help you learn how. It usually takes almost an hour to cut a CD up into individual tracks, and definitely longer the first time you do it, but it is fairly easy. Warning: if you aren't at least moderately comfortable with Desktop Audio Software, you might not want to read any further.

This information is useful if, for instance, you have a full CD-length mix, which is one continuous track that has all the songs beat-mixed together. This can be a pain in the ass when you burn the single-track mix onto a CD and you want to find a specific song within the mix, or if you're driving in a car with a poor stereo and it hits a bump and goes back to the very beginning of the CD.

 



I'm going to use Adobe Audition (formerly known as Cool Edit Pro) and the Ahead Nero burning program in my examples. You can probably take the same approach with most other high quality music editors and burners, but with minor changes to procedures. A lot of burning programs say that you can pick a number of "set-points" within the mix, and the CD will automatically break things up for you. Unfortunately, although I have played around with this feature in a couple of programs, I have never had much success with the "set-points" approach, so I learned to do it manually.

Basically, what we're going to do is very simple. We're going to cut the mix up into a number of different files, and then burn each file onto the CD in order, with no automatic 2-second space between tracks. Let's start with the Adobe Audition portion of the project.

Start Audition, and open your mix in single waveform view, not as a track in the multi-track view. At this point, I should caution you that while I have done this a number of times with wave files, I tried it once with an MP3, and I got little "hiccups" whenever the track changed. I don't know if this was because I was using an MP3 as the source file, or if it was some other problem. I usually work with WAV files, so I didn't investigate this issue any further. To be safe, if you have a choice, you should definitely start with a wave file. Stick with the highest possible quality right from the start. I guess at this point I should also teach you how to convert an MP3 to a wave. It seems redundant to be doing this, since MP3 is a compressed format, and by converting an MP3 to a wave, you are NOT increasing the quality, you are just making the file several times larger. Therefore, the ONLY time you would ever want to do something dumb like this is because of the fact that I don't think an MP3 blends seamlessly when cut up. Anyway, you probably have two choices. You can probably load the mp3 into Audition then choose "save as" and set the filetype to Windows PCM wave. Or, what I have done in the past is to go into Winamp, go into Options then Preferences, go to Output Options, and change the setting from "DirectSound Output" to "NullSoft Discwriter." When you load up the MP3 and play it, nothing will come out of your speakers! Instead, it will "play" much faster than normal, with no sound, and the file will be written to the hard drive as a .WAV file. Where, I don't know. You'll have to check your preferences/configuration settings for the discwriter option and see where the file is going.

Anyway, back to Audition. Now you should have your .WAV file loaded. At this point, chose "save as" and make a backup copy with a different name than the original. You're going to do your editing on that backup copy. That way, if you screw things up, your original is still safe.

The next thing you should do is go through the file and figure out where you're going to put all the track divisions. This will probably take the majority of the time. Once you know where you're going to be splitting the file, the rest of the process should only take about fifteen minutes.

Count how many separate tracks you have. For instance, if I was cutting up one of my old mixes (Welcome To The Machine), I would make a list that looks like the following:

01. Playsound, 00:00
02. Spirit, 06:53
03. Losing It, 12:30
04. Waterfalls, 16:24
05. Inkfish, 20:33
06. PFN, 25:34
07. Drifting, 30:58
08. Lovely, 34:24
09. Disorientation, 39:02
10. Girl, 43:02
11. I Love Techno, 49:05
12. Musak, 52:30
13. Tell You, 54:19

Obviously, I have thirteen tracks on this particular mix. Go to the beginning of the last track, in my case, the 54 minute and 19 second mark. If you're just doing this for kicks or to learn something new for fun, you don't have to get any more accurate than to the nearest second - as long as you're close, things are good. However, if you're like me, you want to start things exactly at the start of the proper beat. To do this, I play the stuff on the screen for several seconds before the track split to get a feel for exactly where I want to split it. Then, I highlight about a fifth of the visible screen (as seen in Audition) and then chose the yellow button on the lower left of the zoom controls, which means "zoom to selection." Whatever area you have just selected now fills the entire visible part of the timeline. Play the bit leading up to your cut again, and once more get a feel for where it is. Then, once again, select about a fifth of the screen around your intended track split, and zoom into your selection again. Eventually, by repeating this process a couple times, you'll get to the point where only three or four seconds of the overall wave file are visible on the screen, and you know where the exact beat is that you want track 13 to start on, both in terms of visual representation on the screen, and time-wise.

At this point, you want to test it. Place the cursor at the beginning of the beat you want your track 13 to start on, in other words, just before the graphic representation of the wave starts to get some substance (volume) to it. Now, press play, and see if it sounds like a "good first beat to a track" should sound. If not, move a little to the left or right, until you've found a starting spot that sounds good. Once you're happy, move the cursor over that point again, click your left mouse-button and HOLD IT DOWN, then move the mouse to the right of the screen. The wave file will start scrolling very rapidly (or so it looks) to the right, toward the end of the overall file. In reality, because you are zoomed in to such a high magnification, it may take thirty or forty seconds before you reach the end of the file. Once you stop scrolling to the right, and NOT BEFORE you are all the way to the end, you can now let go of the mouse button. Now, go up to "file" and chose "save selection as" from the drop-down menu. Save it as "track 13 - whatever". Then, hit the delete key once. This will eliminate whatever you have just saved as track 13 from the mix. Your wave file will now contain only the music for tracks 1-12.

Repeat the process outlined above for track 12. Go to the 52:30 mark (in my example), zoom in until you sound like you have a good start point, then highlight from that point to the end of what remains of your mix. Save the selection as "track 12 - whatever", then delete the selection with the delete key, and get ready to start the process again with track 11.

Keep going until you only have tracks one and two left on the screen. Isolate and save track 02 as you have for the other tracks, as described above. Now, all that is left is the first track. Save it as "track 01 - whatever". Of course, this time you're just doing a "save as" with whatever is left, instead of picking a selection. By the way, for all tracks with single digits, it is smart to add a zero to the listing, ie. save "track 2" as "track 02." This matters first with track 09 (as you are working backwards), because it is the first single digit track you will encounter while tracking down. The reason for this will become clear in a minute.

Throughout this entire process, except for the very last track (track 01), make sure you always click "save selection as" rather than "save as". I've made that mistake before, and had to start the whole process over again from the beginning.

Ok, so now you have a folder on your computer somewhere with thirteen different .WAV files to represent the thirteen individual tracks. Of course, the main master .WAV file that you started with may also be there, which is fine. Open up your Nero burning program now. Find the folder. Drag and drop all thirteen tracks into the "burn" panel on the left side. NOW you probably understand why I said to make all the single digits have two digits - because it keeps them in proper order, so your CD doesn't burn in this order: track 1, track 10, track 11, track 12, track 13, track 2, track 3, and so on. Computers aren't dumb unintentionally, they were just built that way. Of course if you didn't add the zeros, you can manually rearrange the tracks so they are in the proper order, but that's extra work that can be avoided if you're smart as you save each individual track.

Now, highlight tracks two through thirteen. Once you have done that, right-click on one of them, and choose "preferences." You will see a window come up with the title "audio track info." There is a place there that says "pause" and there is normally a value of 2 (seconds) in it. Change this to zero and hit OK. Now, tracks 02 and higher should all say 00:00 for the pause value, while the first track should still say 02:00. Basically, there is normally a two-second pause inserted between each track when you are burning a CD full of tracks. However, because you want it to sound "seamless," you don't want that pause to happen. Therefore, you set it to zero seconds pause before each track starts. For some reason, the computer won't let you put anything less than a two-second pause before the first track - if you do, your CD probably won't play. However, that shouldn't matter - it's the start of the disc, and nobody notices. There is probably a good technical explanation of why the first track needs a minimum two second pause, but I'm not going to ask Sony why this is the case - it was probably just one of the conventions decided on when the big corporations came up with a plan about how to structure the CD industry.

Ok, here's the final thing you need to do: obviously, you're burning this as an AUDIO CD and not as a CD-ROM. However, you need to set the "write method" in Nero to say "disc-at-once" rather than "track-at-once" or "disc-at-once(96)". This is the only way you'll get a smooth, continuous flow of music when listening to your CD. If everything worked properly though, you will be able to use the "next track" and "previous track" buttons on the CD player to jump back and forth to the start of the different songs, or I should say more accurately, to wherever you put your setpoints.

By the way, always make sure you "finalize" your CD. If you do not finalize the CD, it will play with no problems in pretty much any computer CD/DVD player. However, if you do not finalize it, it will NOT play in the vast majority (about 99%) of normal home stereo CD players and automobile CD players and portable discman players. It would be embarrassing for you to test the CD in your computer, to make sure it works, then give it to someone and the have them discover that it doesn't play in their car stereo because you forgot to finalize it.

The method that I've outlined here SHOULD work and SHOULD be transferrable to other programs with a minimum of hassle, but if it doesn't quite work right the first time, just play around and experiment. You'll learn more by experimenting than you will by emailing someone else who doesn't have time to answer you.

One final note that I should point out is that it is not necessarily a wise move to "cut up" mixes that you're distributing on the internet, because of potential legal issues. If you separate a mix into each of the individual tracks and then offer it free to the world on the net, you are going to really piss off the artists that have tracks on the mix. Cutting it up makes it easier for people to get free copies of their music, which is frustrating for music producers. A mix that remains fully mixed is generally tolerated because it features the artists' music and often encourages other DJ's to purchase some of the better tracks that they hear on the mix. But if the mix comes as a group of individual songs, the incentive to go out and buy the songs is negated. So the main reason that I'm providing this information is for personal use only. I don't offer any cut-up mixes on my website, for the very reasons that I've just outlined. I want to support the artists who make the music that I play, rather than reduce their potential sales.

Good luck!


PS: If you want to cut a CD up into parts for use in the car, etc., but don't want to take the time to find the exact perfect moments where one song "becomes" another, just cut the mix up into five minute sections. The "songs" may not start at the beginning of a song, but at least if the CD skips and goes back to the beginning, you can forward through it in five minute chunks to approximately where you left off.

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I'm Jonathan Clark, known online as DJ Bolivia.  Do you want to learn more about DJ'ing and music production?  If so, visit:



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