Showing posts with label turntables. Show all posts
Showing posts with label turntables. Show all posts

Tuesday, March 14, 2017

Learn to Start DJ'ing with Virtual DJ

Starting in 2024, I've copied all of the content from this old blog post onto my main website.  Any future updates will take place there, rather than here.  I'd recommend that you continue on the main website rather than here, unless you like the formatting of this blog post better.  Here's the link:




Thanks for visiting my blog.  This post will be part of an extensive tutorial for beginners about Virtual DJ, a software package for both windows and Macs, which is suitable for both beginning DJ’s and professional performances.  If you want to watch the videos for this series, instead of reading this blog post, the links to the six videos are near the bottom of this page.

You may wonder why I'm qualified to teach this, so I'll introduce myself.  I’m Jonathan Clark, also known online as DJ Bolivia, and I’ve been DJ’ing both as a hobby and professionally for over twenty years.  I've played shows on five different continents.  I have quite a few different video tutorials on YouTube, about everything from DJ’ing to music production to audio engineering tutorials, plus a lot of fun stuff like music videos, performances by other DJ’s, and stuff like that.  You can find an organized list of all those videos on my website at:  djbolivia.ca/videos

Let me be very up front about something right away, because a lot of “professional” DJ’s who learned to beat-mix on vinyl and CD’s can sometimes look down on DJ’ing with software on computers or mobile devices.  They might say that only amateurs would use Virtual DJ.  I understand that mindset:  I played on vinyl at clubs and at warehouse parties for about fifteen years before I even touched a pitch-controlled CD player, and even then, with some reluctance.  I felt the same reluctance before I did my first live show using Ableton Live software to perform.  But having recently started playing with Virtual DJ (just for the sake of this tutorial series), I’m seriously impressed with its capabilities.




The equipment that you use as a DJ is just a set of tools.  Ultimately, although your dance floor does appreciate the technical skills required to mix songs together seamlessly as you progress through your set, the most important part of your performance is your programming, which refers to the music that you pick.  In my experience, ninety percent of what a dance floor judges you on is your programming, and only ten percent on technical skills.  Let’s be clear here … you DO have to have good flow to your set, with no gaps between songs, no times when two songs are playing simultaneously and clashing badly, and a consistent beat as you flow from song to song.  And you need to make sure you have a consistent volume as you flow through your set.  That’s what your DJ'ing tools help you with, and it doesn’t matter if you have turntables, CD players, or DJ’ing software.  After you control those things, what’s most important is the music itself.

Don’t get me wrong - I’m not against learning the skills of beat-mixing on traditional equipment.  In fact, if you want to become a professional or even a semi-professional DJ someday, then I highly recommend that you DO eventually learn to beat-mix on CD’s player or turntables, or both.  However, I feel that most people reading this post and watching these videos are probably DJ’s who are just getting started.  If you’re in this “beginner DJ” category, you’re probably not going to be getting booked to play festivals or major clubs for a while.  You should assume that you’re going to have to devote some time at home to practicing the basics before you play your first public event.  And assume that most of the first dozen or so public performances you do might be at house parties and for friends, before you get your first booking for a public gig with an audience that paid to be at the show.  I want you to realize that if you’re going to try to become a professional DJ someday, then absolutely yes, you want to think about beat-mixing on CD players or vinyl within a year or so.  But using DJ software is a great way to get introduced to performing in front of people, and takes away some of the pressure of the technical aspects, so you can focus on learning how to read a crowd, knowing how to get through the difficult task of performing when you don’t have anyone on the dance floor yet, and dealing with people hounding you for requests in a dimly lit and noisy environment when you’re trying to cue (queue) up the next song.

Having set the scene, let me emphasize that this post and videos are for BEGINNING DJ’s.  If you already have experience as a performing DJ, and you’re comfortable with computers, be aware that you can probably figure the program out pretty quickly on your own.  The pace of this video series will be too slow for you.  I’m going to assume that the audience here is beginners, and I’m going to take my time and explain everything as clearly as I can, and try not to make any assumptions.  If you’re an experienced DJ and you want to watch these videos anyway, to make sure you’re not overlooking anything, well … I thank you for your patience.

The videos to accompany this post consist of a four-part series.  The first video is basically saying exactly what this post is explaining, so if you read through this whole post, you can probably skip the first video.  I’ll describe what I’m attempting to teach, cover an overview of what the software can do, and I’ll wrap up with a quick demonstration of installation and licensing (installation/licensing is in the video only, not in this blog post).  In video #1, I’m basically just talking to the camera.

The next three videos are more technical.  They're not transcribed into this blog post, because they rely on visuals.  In those videos, you’ll be looking at screen captures most of the time.  Here’s what I covered:

          1 – Overview, comparison with other DJ software, installation
          2 – The console, controls, and the media browser
          3 – Basic mixing, using both mouse and controllers
          4 – Going through the settings and preferences

Above and beyond that, I have links to a couple of other videos.  At the moment, there's one video where I record a full episode of my weekly radio show (Subterranean Homesick Grooves) using just a simple Numark Mixtrack controller plus the keyboard and mouse, and a second video where I get a bit more fancy and use a full-fledged professional DJ mixer, the Allen & Heath Xone 4D, with integrated soundcard and controller panels.  I may add some more Virtual DJ performance videos in the future.

If you’re just starting out with DJ’ing, I’m going to try to keep things simple, but I’m going to have to make a few assumptions in these videos and assume that you know some of the basics already.  There may be parts where you’re confused about things that I’m talking about.  If you get to any point where you’re getting confused about what I’m explaining, I want you to pause the Virtual DJ video and do some side research.  I have a bunch of other videos already online that I think will teach you just about everything you need to know.  If you’re starting totally from scratch, you may need an entire weekend to watch them all, but they’ll give you a firm foundation about what you’re getting yourself into, before you learn exactly how to use Virtual DJ.  Basically, I have five other individual videos or sets of videos that will help you learn everything else you need to know.  Here’s what they are:

First, my DJ’ing for Beginners series is a set of four videos designed for complete beginners, which covers a complete overview of the basics of the DJ industry.  This series covers dozens of topics, including all of the following:  Different types of DJ’s, different ways to perform, equipment, vinyl vs CD vs digital, basic beat-mixing & turntablism, mixers, headphones, turntables, pitch control CD players, digital performance equipment, effects machines, controllers, amplifiers, speakers, subs, monitors, compressors, equalizers, lighting, microphones, licensing, programming, set flow, DJ software, Ableton Live, working with promoters, getting booked, demo mixes, producing your own remixes and original tracks, and more.

If you’ve never used a DJ mixer before, my UnderstandingAudio Mixers & DJ Mixers video will teach you about all the different parts and capabilities of a mixer, so when you first start using a real mixer, you won’t be intimidated by the dozens of knobs and faders and other controls.  Understanding this video will give you a very good understanding of how the Virtual DJ on-screen mixer works.

I have two videos about beat-mixing.  The first video is for CD’s and the second video is for turntables.  You only need to watch the first one, since that video is the one with all the theory you’ll need to know about counting beats, understanding phrasing, and knowing how to blend two songs together smoothly.  The same principles that I explain in that video are used in mixing within Virtual DJ, although the benefit is that Virtual DJ makes it much easier to match up the beats.

If you’re starting to use Virtual DJ at home, you may be doing all of your mixing with the keyboard and mouse.  That’s cool.  However, the one drawback with a mouse is that it only has one cursor, so you can only change one thing at a time.  That’s where a controller comes in.  A controller is a separate piece of physical equipment that you attach to your computer, and the controls on your controller can change settings on the laptop.  The two best things about a controller are that it’s very hands-on, and is more physically intuitive to use than a mouse.  You can also control more than one parameter at a time, because you have two hands.  While a controller isn’t necessary to use Virtual DJ, it’ll make your life a lot easier as a DJ.  There are hundreds of different types of controllers available these days, and my Using MIDI Controllers video will help you understand your options and how your controllers work with your computer.

Finally, I have a series about Mobile DJ’ing.  That seems somewhat unrelated to learning how to use Virtual DJ, but I know that after a month or so of practicing at home, you’re going to be really eager to perform in front of other people.  Playing for friends at house parties is a good start, but you may also be able to get some paid gigs, as you start gaining confidence.  I don’t think the two videos in my Mobile DJ'ing series are critical to learning about Virtual DJ, but I think they’ll be very important for you to watch during your first month after starting to use Virtual DJ.  These videos talk about things like types of events, vehicles, licensing, insurance, costs of gear, setting prices, accounting, marketing, contracts, deposits, competition, and a more detailed run-down of gear that you may need to bring with you to shows.


Why Use Virtual DJ?

Ok, let’s start to focus on the software.  Who is Virtual DJ good for?  Well, I’ve heard a lot of people say that it’s just designed for amateur DJ’s.  Nothing could be further from the truth.  I’ve seen DJ’s do excellent performances with Virtual DJ at very large shows.  I know DJ’s who are professional turntablists and excellent at beat-mixing, who use Virtual DJ as a legitimate tool.  I’ve seen Virtual DJ being used in hundreds of performances at house parties, weddings, university events, clubs, and festivals.  Unless you’re a top tier A-list DJ getting paid tens of thousands of dollars per gig, or a highly skilled turntablist, Virtual DJ is professional enough to meet your needs quite easily.  Don’t judge it as being amateur software.  It may have been so at the start, but it’s come a long, long way in the past couple years.  It’s used by professionals, but it’s still simple to use and has a very easy learning curve.

Virtual DJ competes in a space with a couple of other well-known programs, especially Serato and Traktor.  Let me see if I can give you a good comparison about the strengths of these three programs, although all three are great programs that will cover all the basics.

Virtual DJ is a great all-around program, and perhaps the easiest for a beginning DJ to use.  If I’m talking to someone who has never touched turntables or pitch controlled CD players before, and they’re interested in DJ’ing with digital DJ software for the first time, I’ll usually recommend Virtual DJ to them, at least ninety percent of the time.  Even though it’s an all-around program, it can handle more complex tasks like integrating with traditional direct-drive turntables using time-code vinyl.

Serato is a system that’s fairly similar to Virtual DJ.  The on-screen display is slightly different, but the basics are the same.  Serato was traditionally viewed as being more of a professional DJ’ing platform, but Virtual DJ has really closed that gap.  However, a couple places where Serato might still have a slight advantage would be in the quality of in-house effects, and in ease of communications with various pre-mapped industry controllers.  Also, if you’re a music producer and want to integrate elements from Ableton Live, or integrate live performance aspects, Serato is especially flexible.

Traktor is the final package of the “Big Three” digital DJ’ing platforms.  Quite a long time ago, there was a package called Final Scratch, put out by Native Instruments in a partnership with Stanton.  That was really the first time-code vinyl experiment to merge traditional turntables with digital music.  I had a Final Scratch system in the early 2000’s, and played with it a lot.  Around 2005, Native Instruments and Stanton parted ways, and eventually Native Instruments moved forward with Traktor.  Although Traktor basically has a lot of the same capabilities as Virtual DJ and Serato, its roots were in the time-code vinyl ecosphere.  Any DJ whose main talents and intended use tend towards integration of traditional turntables with your digital DJ software will probably gravitate toward using Traktor.

I'll eventually try to produce a series of videos about Serato, and another series of videos about Traktor (plus some advanced Virtual DJ tutorials).


Purchasing Options

Virtual DJ has a huge strength that other DJ’ing software packages don’t have:  If you’re a home user, using it without external controllers, it’s free.  Completely.  Forever.  That sounds too good to be true, but as long as you’re not using the software in a professional sense (ie. paid gigs), and you’re just using a basic computer system, you qualify.

Many DJ’s will want to move past that point, sooner or later.  If you start playing at paid shows, you’re supposed to upgrade to a professional license.  Is there any way for them to prevent you from using your home version at a paid show?  No, not really, although I’m pretty convinced that even though a lot of young DJ’s are perpetually broke, you’ll soon see the value in paying for a license.

The free home version does have one restriction that will affect some DJ’s.  It won’t work with any external controller unless you pay for software licensing in one of three ways.  Do you need an external controller?  No, you can do everything with a mouse and keyboard, although a controller is more convenient.  Naturally, a lot of people will want to start using controllers eventually, so you’ll probably want to pay for a license at some point.  This becomes almost a certainty once you start playing at paid gigs.  Even though you might feel that you want to try to save money by not buying a license, I recommend that you should get a license, and also step up your game by integrating a controller, to make it easier to perform.

Let’s assume that you’ve moved past the point where you can rely on the free home-user version.  You now have three options:  (1) Buy a per-controller license;  (2) Buy a full life-time license; or (3) Buy a monthly subscription license that expires 30 days after the start of your subscription, unless you set up a credit card to do automatic monthly renewals.

If you go with a per controller license, the cost depends on what controller you want to use.  Basically, the lower the retail value of the actual controller, the cheaper it probably is to license.  The cheapest controllers are $49 to license, and the most expensive can be as much as $199 USD.  Virtual DJ recognizes and has rates for just about every known controller produced anywhere in the world today.

If you start using more than one controller, your cost may start getting pretty high.  For example, I currently have six different controllers that I want to integrate with Virtual DJ, plus a seventh that I’m considering.  Most of these are between $99 and $199 apiece.  Here’s a list:




Whoa!  That’s super expensive.  But don’t worry, Virtual DJ has a deal for you.  If the cost of the different controllers that you want to use comes to more than $299, you can buy an all-inclusive Pro license which is good for all time, and lets you use ALL controllers with the software, with no restrictions.  Therefore, $299 is the absolute maximum cost to buy a full pro license for the Virtual DJ software.  When I have the $299 full pro license, I can use all seven of the controllers that I listed above, plus any other controller available on the market.

A final option, if you don’t have enough money to pay for your controller license or a full Pro license up front, is that you can pay for a monthly pro subscription.  It runs for 30 days from the time you start it, and you can keep renewing.  This subscription costs about $19 per month in USD.  I'm in Canada, and rather than bill in USD, they bill me $27.99 per month in Canadian dollars.  You can turn it off if you don’t use the software for a few months, then turn it back on when you need to use it again.  The best thing is that Virtual DJ keeps track of how much you’ve paid in monthly subscription fees.  If you eventually reach $299, they give you a full permanent pro license.  The monthly subscription is a good way of letting you test the software for a while with no restrictions, and it’s also a good way of financing the cost of the program if you can’t afford to pay for it up front.


Content Subscriptions

The final thing that I want to talk about, before we go into a run-through of setting up and installing the software, is content licenses.  A content license is different than your software license.  The software license, which I already talked about, is related to your permission to use the software professionally or with controllers.  A content license is completely separate, and it is NOT mandatory.  It’s just convenient for DJ’s who need a lot of music for their performances.

DJ’s can sometimes need hundreds of songs every month for their shows.  It can be extremely expensive to buy all this music outright, especially since you’ll sometimes play a particular song at only one show during your entire career.  This is a really prohibitive cost for anyone considering a career as a DJ.  So certain organizations have come up with a solution, and Virtual DJ implements what’s called a “Content Unlimited Subscription Plan.”

Virtual DJ has three separate Content Unlimited Subscription Plans, as follows:


If you subscribe to one of these plans, you’re allowed to download/stream content from the Content Unlimited organization for a full month, and have access to pretty much any music in the world.  The Audio Plan has literally millions of songs available in every genre, with tons of different remixes, and everything is in appropriate quality for you to play at a gig.  Obviously, the karaoke and video plans are different types of media, but the concept is the same.

Imagine that.  Ten dollars per month and you have legal access to a global catalogue of content, with absolutely no risk of running into copyright issues for playing music at public performances!  Well, depending on what country you’re in, you may technically need an annual performer’s license for your country, just for the right to earn money at public performances.  But this Content Unlimited Subscription through Virtual DJ ensures that you’re not going to get into trouble for the specific music that you’re playing.  What a time to be alive!  I can’t emphasize what a great deal this is for DJ’s, and many DJ’s won’t appreciate the challenges that myself and other DJ's had in building our music collections twenty years ago, before the internet and digital music even existed.  I won’t go into these plans in any more detail here, but if you need a broader selection of music, you can look at the details on the Virtual DJ website.


Installing the Virtual DJ Software

I’m not going to go through the steps required to install Virtual DJ in this blog post.  You should be able to figure it out, and get things up and running on your own.  If you need help, I did demonstrate the process of downloading and installing it onto a Windows system in the Part 1 Overview video.  Basically, the steps that you need to follow are:

1.       Set up a free account when you go to the Virtual DJ website.  You’ll need this if you eventually do any software or content licensing.
2.       Download and install the software on your computer.
3.       If you’re going to play professionally or use a controller, pay for one of the three types of licenses to get you up and running (monthly subscription, permanent pro license, or per-controller license).
4.    [Optional]  Start a Content Unlimited subscription, if you want to use one.


By the way, if you DON’T have one of the three software licenses that allow you to use a controller, you can still make the controller work temporarily in a basic “demo mode.”  When you connect your controller without a license, it’ll work for ten minutes before Virtual DJ shuts it off and reminds you that you need a license.  The only way around this is to reboot the software, which obviously can’t be done in the middle of a performance.  So if you want to make sure things are working properly at a public gig, I highly recommend that you just accept the fact right now that you’re going to want to buy a license.

The information that I've talked about so far can be found in the following video, if you'd like to review it again.  But if you've read this far, you can skip this Part 1 video:



Tour of the Console/Controls, Basic Mixing, & Settings/Preferences:

All of the rest of the stuff that I want to explain can’t be done very easily in a blog post.  So at this point, if you’re set up and ready to start learning how to use the software, I’d recommend you watch the following three videos:








Ok, that pretty much summarizes things.  At this point, you should have a pretty good idea of what Virtual DJ is all about, and how to mix music with it.  The best way to get better is to practice, so if you’re trying to prepare for your first gig, I’d recommend that you try to set aside 30-60 minutes per day to play with the system at home, until you’re completely comfortable with using it.

If you want a “hot tip” on how to become a better DJ, I recommend that you record some of your practice sets, and then sit back and listen to them with a critical ear.  Were the volumes consistent from track to track?  Did you avoid any dead air between songs?  Did the mixes sound smooth when you were transitioning from one song to another?  Did the “flow” of the set (your programming of music choices) seem logical, or were you jumping rapidly back and forth between genres?  Weak programming might clear your dance floor, so pay a lot of attention to that.

If you find the time to practice for about an hour a day on average, I don’t see why a new DJ wouldn’t be ready for a small public show in less than three months.  I’ve occasionally seen someone pull off their first show in just a few weeks, in an emergency, especially if they already knew a lot about the music that people would want to hear, and can practice for several hours each day during those few weeks.

I’m going to leave you with a couple of demonstration sets that I recorded.  These were a couple different episodes of my weekly tech-house and techno radio show, Subterranean Homesick Grooves.  For the first set, SHG 351, I used just the mouse and a Numark Mixtrack controller during my performance.  For the second set, SHG 352, I used an Allen & Heath Xone 4D mixer/controller.  I also have a popular Xone 4D Tutorial Video about how to use that mixer.









And in the meantime, here are the Soundcloud links for the two mixes that I created with Virtual DJ in those two demo videos.  SHG 351 is tech/house/techno, but with an emphasis mostly on upbeat house and tech.  SHG 352 is a slightly darker and more techno-oriented mix.



You can find track listings for each of those mixes in the description on SoundCloud, and you can also see them track-by-track as you watch the two videos.




I'm Jonathan Clark, known online as DJ Bolivia.  Do you want to learn more about DJ'ing and music production?  If so, visit:



If you happen to enjoy techno tracks, most of my tracks are available as free downloads from this link:



Thanks so much for visit, and for your support!  I really appreciate the fan base that I've been able to build up over the years.

Also, if you want to visit any of my other sites, here are a few links:
    YouTube:  youtube.com/djbolivia
    SoundCloud:  soundcloud.com/djbolivia
    Blogger:  djbolivia.blogspot.com
    Main Site:  www.djbolivia.ca

Saturday, August 15, 2015

Learning About Turntables

I originally wrote and published the information on my main website in 2001, but then moved it to this blog post in 2015 because my website wasn't mobile-friendly at the time.  Now that my website has been modernized (starting in 2024), you can find this turntables information there too.  If I make any future updates, I'll be doing it on my main site rather than within this blog post.  The graphics in this blog post are also quite old (back when rudimentary digital cameras struggled to do much more than 450x300 resolution) but I was able to use an AI to upscale the old imagery, so the images look much better on my main site.  Visit the turntable info on my website at this link:




Introduction

In this section, we’re going to discuss what happens when you open your new turntables, and how to put them together and get them up and running.  We’re going to use as our example the Technics T1200 series, which have been widely acknowledged as being the world standard in turntables for a couple decades running.  The T1200’s, also known as the “Tech 12’s” or “Tech 1200’s,” are known as direct drive turntables.  That is because the motor that spins the platter is directly connected (via magnet) to the platter on the turntable that spins around.  There are other types of turntables available, known as belt-driven turntables.  A belt-driven turntable still has a motor, but there is a belt that connects the motor to the platter to spin it around, much like a fan belt on a car engine is used to turn around the fan behind the radiator.  Direct drive turntables are generally priced higher and are more desired, because their design is far more sturdy, and gives the user a more constant speed of revolution for the platter. 

The Technics series of turntables currently have three main sub-types, known as Mark 2’s, Mark 3’s, and Mark 5’s.  These are designated as T1200 MK2’s, M3D’s, or MK5’s.  The MK5 has a designated model number of T1210 instead of 1200, presumably to indicate that significant improvements were made.  The differences in the three types are fairly minor.  For instance, MK2’s have a pitch control slider that has a “click spot” in the middle, whereas M3D’s have a smooth slider as you move through the middle.  MK5’s have a smooth slider than can be set for two different adjustment ranges.  We’ll get into these differences in more detail, later in the video.  For now, let’s just get right into the basics of opening the box on a new “deck” (slang for turntable), and getting set up.





Setting Up a New Turntable

When you open up your box containing a brand new turntable, the first thing you’ll discover is the clear plastic cover.  This is the dust cover.  When you’re not using your turntables, you should always keep the dust cover on the turntables.  Dust can get into the inside of the turntable casing, and collect on the magnet, slightly reducing its effectiveness over time.  The covers can break pretty easily, so be sure to put them somewhere relatively safe when you are using the turntables.

The next thing that you will find is a set of three different items which are about the size of a large record (a circle that is twelve inches in diameter).  The first of these is called the “slip mat”.  It is probably made of a black material like felt, and is fairly thin and flexible.  The purpose of the slip mat will be explained shortly in greater detail.  The second item will look like a clear plastic version of the slip mat, made of a material sort of like waxed paper.  This is meant to perform a similar function to the slip mat, although there is far less friction involved.  Scratch DJ’s and turntablists would be most likely to use this item.  However, many other people simply throw it out, or lose it eventually.  The final item will be the rubber mat which again is the same size as the slip mat.  However, this rubber mat provides a lot of friction.  Many DJ’s also throw out their rubber mats.  The mat is more useful for someone who is not DJ’ing, and who is setting up their turntable for home listening use.



How Does a Record Work?

When a DJ is playing records, he or she will want to be able to control where the song starts and stops, and rarely plays a song through from the beginning to end.  To understand this section better, you have to understand how a record works.  People commonly refer to a record as having a lot of grooves on it that contain the music.  This isn’t entirely true – there is actually only one groove for each song.  However, it is very thin, and spirals around the record sometimes as many as a couple hundred times through the length of a single song, giving it the false appearance of having a whole series of circular grooves.  The DJ will set the needle down at the beginning of the record (on the outside quarter inch) and as the record revolves on the platter, the needle will fall into the beginning of the groove containing the music.  As the record continues to spin, the needle continues to sit in the groove, and the whole tone arm assembly that holds the needle will slowly move in toward the center of the record as it continues to revolve.

The needle is effectively stationary this whole time (except for the gradual movement of the tone arm toward the center of the record), while the playing media, the record, is moving underneath it.  As the needle “moves” through the grove, it is jostled up and down, but always (we hope) remains in the groove.  The tiny jostling of the needle directly correlates to the vibrations which are interpreted by the human ear as sound, therefore, the bumps on the vinyl are interpreted by the needle and transmitted by the turntable to a mixer, and this tiny signal is amplified by the system and comes out as music.

To move to a different point in the record, all a person has to do is lift the tone arm with the needle, move it in or out on the record, and then set it down again to start listening at a different point.  However, since the section of the grove that represents one full revolution of the record can hold as much as two seconds worth of music, this is not accurate enough for most DJ’s.  What if you picked one point on the record, and the place that you want to start comes half a second later?  If you move the needle “over” by another grove, to the next adjacent part of the spiral, you have gone too far by about a second.  This may be unacceptable.  Therefore, the DJ needs to have the ability to find the exact spot on the record that represents the spot he or she wants to start the music at.  To solve the problem, the DJ may need to spin the record around to a different part of the groove.



The Purpose of the Slip Mat

If the record were to be securely attached to the platter of the turntable, then the DJ would have to be able to spin the platter around to find that spot he is looking for.  However, that would be hard on the motor.  A motor is designed to spin constantly at a set speed, and physically forcing it to spin more quickly or less quickly, or to hold it in one place while the motor is straining, will eventually damage the motor.  This is why the slip mat was invented . The record sits on the slip mat, and then the slip mat sits on the platter.  There is a great deal of friction between the record and the felt of the slip mat, so when the record spins, so does the mat.  However, there is only a very small amount of friction between the felt of the mat and the steel surface of the platter, therefore, the DJ can spin the record (and slip mat) around as much as he or she wants, while the platter just keeps revolving underneath.  This way, there is very little pressure on the motor at any time.  The DJ can stop the record in place by applying gentle pressure to the surface of the record, and the friction between the DJ’s fingers and the record keeps it from continuing to move, despite the fact that the platter underneath is still spinning.

For this very reason, when you learn to DJ, you should eventually learn to speed up and slow down your records using either the pitch control fader on the deck, or by using your hands to temporarily speed up or slow down the record.  Some DJ’s will try to speed up or especially slow down the record by putting their hands on the outside of the platter and using friction there.  This is a habit that you should try hard not to get into.  It makes sense for someone to want to do this.  By slowing down the platter itself, you avoid putting your fingers on the records, and this keeps them cleaner.  If you have dirty or sticky fingers (which gets worse when you start to sweat) then you may also have problems where the record “grabs” faster than you would expect, and thus you feel like you cannot control the record as much.  However, by using the platter itself to slow the record, you are working against the motor, which goes counter to the whole point of using the slip mat in the first place.  Also, it is harder on the motor, so you may run the risk of having to get the motors “reconditioned” (having the motors calibrated or replaced) more quickly.

There are different types of slip mats available.  Scratch DJ’s and turntablists place the highest demands on their slip mats, because they do far more cueing (sliding the record forward and backward) than a club DJ would.  For this reason, slip mats designed for turntablism are usually the thinnest, and have the least amount of friction.  Slip mats designed for less technical DJ’s will usually be thicker and have a little bit more friction.  A tiny amount of friction is needed, after all, so that when you let go of the record and slip mat, it “grabs” the platter and begins to revolve.  If you have a slip mat with practically no friction at all, the speed of revolution is slightly less consistent, therefore a slip mat with a bit more friction will let you “hold” a mix at a steady speed for a longer period of time.



The Platter

The next item that you will probably find in the box is the platter.  This is a large circular metal plate, with a very smooth surface on the top.  The platter probably has three holes in it – one in the centre that guides the platter down over the nipple (the motor spindle of the turntable), and two larger holes elsewhere that are simply for convenience in placing your fingers into, when mounting or removing the platter.  The platter will probably have a label with a set of pointer attached to it.  Read these carefully.  They talk about how to treat your platter properly. 



Miscellaneous Parts

As you continue to remove items from the box, you will find things like the “random piece of white plastic” that has no apparent purpose, a head-shell assembly, a counter-weight for the tone arm, a centre-piece for seven-inch (“forty-five” rpm) records, and a grounding post for your mixer.  The piece of white plastic does actually have a purpose – once your headshell and cartridge have been assembled, the round end of the white plastic piece can slip over the round base of the headshell, and then the long white part of the plastic will be in the right position to cover the needle, preventing it from damage.  The other miscellaneous parts will be discussed shortly.



The Base of the Turntable

If you remove the main housing of the turntable from the packing material, and turn it upside down, you will see some cords and wires protruding from the casing.  There should be three in total.  The first is a thin grounding wire.  The second is a paired phono (RCA plug) cable, with red and white plugs for the right and left channels respectively.  The last is the power cord for the turntable.  The power cord is for obvious purposes.  Don’t plug in your deck yet, if you are setting it up right now.




The reason that your turntables have a grounding wire is that an immense amount of static electricity is built up from the constantly rotating wire.  On top of this, the felt of your slip mat can build up additional static electricity as it rotates in harmony with the platter, or as it is cued back and forth.  The ground wire coming from the turntable goes to the mixer and allows for an exit for the static electricity, so it does not remain built up in the turntable.  This minimizes the crackle and popping noises that you sometimes hear when playing a record (which are sometimes due purely to static electricity buildup, and sometimes due to the surface condition of the record).  In addition, if the turntable is ungrounded, the static electricity might exit through the phono signal cords into the mixer, giving what is known as a ground “hum” that sounds very obvious, especially during quiet parts of your records.  This ground hum is often reinforced when the bass of the record is heavy.  As a side note, it IS possible to “self-ground” your turntables so you don’t have to worry about that annoying grounding wire, which incidentally can be ripped off quite easily if you aren’t careful.  That process is fairly easy if you are handy with tools, and ends up having the same result as if your turntable was properly grounded to the mixer.  A video tutorial which shows you how to self-ground your turntable can be seen at the bottom of this page.

When plugging the turntable into your mixer, make sure that you plug it into a channel input that is labeled as “phono”.  The reason for this is simple … a turntable (originally known as a phonography, hence the popularity of the term “phono”) puts out a different strength of signal than a conventional piece of electronic equipment like a CD player.  A turntable derives its noise signal from the vibrations of the needle as it runs through the groove on the record.  That signal is much weaker than the signal that comes out of a CD player or anything else.  Therefore, the mixer knows that it has to amplify any signal coming into the phono ports, by about thirty decibels, to bring it up to the same strength as regular line or CD signals.  If you make the mistake of putting a phono signal into a line input, you will probably hear almost nothing, because the signal is too weak.  If you make the mistake of putting a CD player into a phono input, you will get an incredibly loud and distorted signal, because it is much more powerful than the mixer expects.

The base of your turntable has four feet that the turntable rests upon.  You’ll notice that the feet on the Technics 1200’s have a special mounting mechanism that allows them to swivel.  In addition, they have a screw that allows them to be raised or lowered as need be.  You should take advantage of this to ensure that the surface of the platter is as level as possible.  If the platter is tilted, even by a fairly small amount, your needle is much more likely to skip out of the groove.





The Top of the Turntable, and Orienting Your Turntable

There are lots of parts visible on the surface of your turntable.  When you first set it down, the writing should be easy to read on things like the “start/stop” button.  If the writing does not appear to be in the correct orientation, you have the turntable facing in the “wrong” direction.  Technically, there is no such thing as the “wrong” direction.  You should orient the deck however you feel comfortable.  The orientation described above will be used as “standard” in this video.  However, if you are a turntablist, you will probably want to orient your decks so they are placed in “battle” style rather than “standard” or “club” style.  Battle style means that the left end of the deck is facing you, and the right end, with the pitch fader, is away from you.  The advantage of this layout is that turntablists, who spend a lot of time cueing their records, do not have to reach over the tone arm to do so, and thus are far less likely to hit the tone arm and skip the needle inadvertently.






Anyway, let’s get back to standard orientation for the sake of simplicity.  You will find the on/off button on a raised cylinder on the lower left corner of the deck.  This button rotates and has two settings, on and off.  Usually, unless the LED indicator is burned out, a little light will turn on to show that the deck has power.  There are slight differences between the MK2 and the M3D versions of the Tech 12, when it comes to this on/off switch.  The MK2 is unprotected at the top, so it is fairly easy to accidentally hit the switch and turn the deck off, unintentionally.  That engineering issue has been resolved with the M3D, where the cylinder is higher and surrounds the on/off switch.  It is fairly hard to turn the M3D off, unless you do it on purpose.  Sometimes, if a promoter is setting up for a party and is using MK2’s, he or she will turn the decks on and then put a piece of electrical tape over it, so the DJ’s can’t turn the decks off by mistake.

The start/stop button is located in front of the on/off switch.  This switch will start or stop the platter revolving, so it is pretty basic.  To the right of the start/stop are the buttons to switch between 33rpm and 45rpm.  RPM stands for revolutions per minute.  If the platter is going 33rpm, it spins about 33 times each minute, or once every couple seconds.  If the platter is going 45rpm, it spins 45 times each minutes, or about once every 1.3 seconds.  Most records have a marking on them to indicate whether they should be played at 33 or 45.  If you play a 33 record at 45rpms, it will sound very high-pitched and sped up, like an “Alvin and the Chipmunks” song.  If you play a 45 record at 33rpms, it will sound very slow and low in pitch, and seem to drag. 






You’ve probably heard the term “45” used before, which is slang that refers to a certain size of record, namely one that is seven inches in diameter.  This isn’t exactly accurate all the time.  It is possible, although extremely rare, to get a 7” record that is supposed to be played at 33rpm.  Also, there are a lot of large single track 12” records that are designed to be played at 45rpms.  I would estimate that about 30-50% of all 12” records are meant to be played at 45rpms.  Several decades ago, when phonographs were first becoming common, there was a third speed setting on most phonographs for 78rpms.  Records that are meant to be played at that speed are pretty rare nowadays.

One of the miscellaneous piece of equipment that comes with your turntable is a round aluminum disc, about an inch and a half in diameter, that can be stored in a recessed hole in the top left of the turntable housing.  Most 12” records have a very small hold in the center, which is about a third of an inch in diameter.  This hold fits over the “nipple” in the center of the platter, so that the record does not wiggle back and forth.  However, older 45’s had a much larger hole in the center of the record, so they didn’t fit tightly over the nipple.  The aluminum disc is essentially an adapter, which fits properly in the hold in the center of a 45, and allows it to be held securely in place by the small nipple on the turntable.




Near the front and center of the turntable, there is a pop-up LED light post.  This light post can be pushed down into the table when it is not in use.  To release it, so that it pops up and the light turns on, press the tiny button to the right of the post.







Installing the Platter

The next thing that you need to know about is the platter, and how it attaches to the rest of the deck.  The turntable should never be plugged in when the platter is not installed.  The reason for this is that plugging the turntable in will energize the motor, and the magnet can start attracting tiny particles of dirt, especially those containing iron, which will reduce the effectiveness of the motor.  With enough dirt, it can actually affect your speed of rotation. 




The shaft of the turntable is another thing to be very careful of.  When the platter is not installed, the shaft can be bent fairly easily if another solid object hits it.  If you shaft ever gets bent, you are going to be looking at major repairs.



The Tone Arm Assembly

The next area that we will examine is a group of parts that are collectively called the tone arm assembly, in the back right corner of the deck. 




The tone arm is the long arm which reaches out from the base to extend over the record.  The needle itself is attached to a headshell or cartridge, which in turn twists into the end of the tone arm. 






There is a pivot and swivel combination near the end of the tone arm, although the tone-arm extends back behind this pivot, so that a counter-weight can be attached.  The counterweight can then be adjusted in or out so that the whole tone arm mechanism balances fairly nicely.  The ultimate goal is to have the needle end of the tone arm to be the heavy end of the “see-saw”, so that the needle rests on the record.  You don’t want the needle end to be too heavy, because it wears your record out more quickly, but at the same time, you don’t want it to be too light, because then it skips more easily.  A moderate amount of downward pressure on the needle is the happy medium that you have to find, and if you switch to a different type of needle or cartridge, you will probably have to readjust your counterweight to find the same overall balance for the tone arm and needle. 








The whole swivel and pivot mechanism is mounted on a base.  This base has a round dial which can either raise or lower the whole tone arm by a moderate amount, or about six millimetres.  The point of this is to change the angle at which the tone arm is being held compared to the record.  In general, you should raise or lower this base so that the tone arm ends up being perpendicular to the surface of the record.  There is also an anti-skating dial on the base of the record, which adjusts the likelihood that the needle can skip over the record.  Higher settings (numbers) on the anti-skating mechanism usually translate to a lower chance of the needle skipping.  You might think that you should automatically set the anti-skating to the highest possible setting, to minimize skipping.  However, if you have a record wherein the centre hole is not punched in the middle, the tone arm will tend to wobble back and forth quite a bit as the record plays, and a lower anti-skating setting might be more appropriate.  Most DJ’s just set this in the middle and ignore it.






There is a “lift lever” near the anti-skating mechanism.  If that lever is fully depressed, the tone arm can drop down low enough that the needle can make contact with the record.  If the lever is raised, it lifts the tone arm high enough that the needle cannot touch the record.  The lift level is hydraulically (liquid) based, so the power does not have to be on for the lift lever to work.  By the way, if your tone arm ever doesn’t seem to have quite enough weight to keep the needle on the record, and the counter-weight is at the closest setting, check your lift lever:  it may appear to be down, but if it is up even just a couple millimeters from the down setting, it raises the tone arm just slightly so the needle cannot make constant contact with the record.




There is also a tone-arm “lock clip” that can be flipped over the tone arm when the arm is in the rest position, away from the record, to keep the tone arm from swinging around when the turntable is moved.  As the end of the night, to properly protect your equipment, you should first move the tone arm to the rest position, then raise the lift level to elevate the tone arm, then lock the tone arm into place with the lock clip, then turn off the power switch and replace the dust covers on the tables.






The needles are probably the easiest thing on the turntable to damage quickly.  Needles wear out on a regular basis over time, and playing with them on a “heavy” setting on the record will wear them out more quickly.  Bumping the tone arm and having it scratch sideways across the vinyl is also very hard on the needle. 

In terms of major damage, the entire tone arm assembly is your biggest worry.  The vast majority of damaged decks have damaged tone arms.  Always lock it away into position when you aren’t actually playing on the decks.  More importantly, do not allow cords (ie. Microphone cords) to rest on the platter or near the tone arm.  It is very easy for someone to quickly grab the microphone, not realize that a loop of the mic cable is under the tone arm, and rip it up and bend it.   If you want three rules to protect the life of your turntable, they should be as follows:

1.  Buy flight cases if you intend to move them around much.
2.  Always be aware of the tone arm, and don’t let things catch in it and bend it.
3.  If you aren’t storing the decks in flight cases, at least keep the dust covers in good shape, and use them when the table is not being used.

By the way, there is also a little hole in the top of the turntable housing on M3D’s that a lot of DJ’s don’t pay attention to, because they do not know what it is for.  If you are playing on someone else’s decks and you bring your own “needles” (headshells/cartridges), it is common courtesy to treat the needles that come off the deck with the utmost of care.  The M3D has a hole which allows you to temporarily store another headshell out of harm’s way during your set.






The last important part of the turntable is the pitch fader. 






The tech 12’s come with a factory-installed fader that allows you to speed the record up by 8%, or slow it down by 8%.  Changing the speed at which the record plays will also change the pitch of the music.  Playing faster makes the pitch higher, while playing slower makes the pitch lower.  Some beginners get confused by the numbers on the fader, and think that they correspond to the beats per minute (bpm) on the BPM counters.  This is not the case: remember that this is a percentage increase.  Therefore, if your record plays at 132 BPM and you speed it up by six percent, your speed will increase by eight BPM to 140 BPM.  You can also think of this in terms of RPM’s, although to be honest, it is kind of useless.  For instance, a record that normally goes round at 33 revolutions per minute, which is sped up by three percent, will then be going 34 revolutions per minute.  The BPM and the RPM numbers do not have a constant correlation across all records, as the BPM depends on how the song was recorded.  For instance, several 12” records that all are supposed to be played back at 33 RPM may have arbitrary speeds of 120, 128, 134, and 145 BPM’s.  It all depends on what the musicians produced.  Of course, speeding up any one of these records increases the RPM’s and BPM’s of that particular record by the same percentage, as indicated on the pitch fader.

The only reason I mentioned the effects on the final RPM’s was not because DJ’s ever consciously think about this, but to illustrate a point which you will need to learn eventually when you are beat-matching.  There are some combinations of records that simply cannot work together.  For example, if you are trying to match a track that runs at 96 BPM’s with one that runs at 120 BPM’s, you cannot make them go the same speed.  You can speed up the slow one by 8%, bringing it up from 96 to 103.7 BPM’s, and you can slow down the fast one by 8% on your second turntable, bring it down from 120 to 110.4 BPM’s, but as you can see, the two speeds are still not close enough to match.  In more general terms, with speeds of 33 and 45 rpm’s on your deck, and a +/- fader of 8%, you can play records at speeds varying from 30.36 RPM to 35.64 RPM, and also from 41.4 RPM to 48.6 RPM.  However, there is always a gap between the most you can speed up a record playing at 33 RPM, and the most you can slow down the same record playing at 45 RPM.

Some turntable manufacturers have addressed this “problem” by using faders that range more than +/- 8%.  For instance, any fader than can range by more than =/-15.4% has enough range to “overlap” between 33 and 45 RPM’s, by using the edges of the ranges.  However, most DJ’s don’t like adjusting the speeds of their records by more than +/- 5%, because the changes in pitch make the records sound too “pushed” and unnatural.

The pitch faders on the MK2’s have a “quartz lock” spot in the middle.  If the slider is in the exact middle, so the record is not being sped up OR slowed down, then the LED indicator light comes on.  Also, there is a sort of click as the slider moves into that position.  This is useful to let the DJ who is moving a fader know when they’ve moved through the middle without looking.  However, it is very awkward when you want to make a very tiny pitch adjustment for a record playing at 0%, because it takes a fairly significant movement to get the slider out of the “click spot.”  To simplify, you might be able to say that it is easy to play at 0.0%, or at 0.2% and above, but that tiny bit around 0.1% is hard to achieve, because it is like standing on the very edge of a slope.  Your slider almost wants to fall into the center.  The M3D’s have addressed this issue by removing the click spot.  You can slide smoothly from the positive to negative pitch adjustments.  The one drawback to these new faders was that it was difficult for the DJ to tell when the record was playing exactly without any pitch adjustment, so a reset button was added to the M3D’s.  Whenever the reset button is pushed in, the LED comes on to indicate that the pitch fader is completely disabled, and the record is playing as if it was at the standard speed with 0.0% adjustment.

To make things even worse, the click spot has a feature whereby the pitch fader is actually disabled at that point.  However, let’s assume that your fader had decayed in performance, so the entire thing puts out a signal that is 0.2% faster than you expect.  Therefore, at the -0.2% position, you are really getting output for 0.0%.  This is bad and is another reason why it is often hard to match beats properly at the center of the fader: you might actually have TWO places where the fader is outputting at 0.0% - the spot on the slider which gives 0.0%, and the click spot.  In theory, these two spots should be lined up with each other, but that is not always the case on older decks!

The M3D faders have another advantage and that is in longevity.  Because the slider isn’t constantly moving through the center click point, the pitch fader should be more accurate and should last a lot longer.  Quite often, DJ’s with MK2’s will take their faders out and replace them with the newer smooth faders designed for the M3D’s.  Interestingly, however, the M3D is not superior in every respect.  For instance, the motors are slightly weaker, so many DJ’s will prefer, for a very high end turntable, to get an MK2 and put an M3D fader into it.  Of course, this “fine tuning” isn’t necessary for beginning and intermediate DJ’s.



Final Set-Up

So now that you have your decks sitting and hooked up to your mixer, you want to make sure they are completely ready to go.  To do this, make sure you’ve gone through the following basic set of steps:
1.  Make sure the ground wire is grounded to the mixer.
2.  Make sure the phono plugs go into phono (and not line) inputs on the mixer.
3.  Make sure your platter is attached.
4.  Make sure your deck is plugged in (preferably to a surge-protected power bar).
5.  Make sure the tone arm counter-weight is attached.
6.  Attach a cartridge and needle to the end of the tone arm.
7.  Check the balance of the tone arm by moving the counter-weight.  There should be a slight downward pressure on the needle as it sits on the record.
8.  Set the anti-skating somewhere around the middle, and the height of the tone arm around the middle (unless you are an advanced DJ who knows how to set these for personal preference).
9.  Drop the lift lever, and undo the tone arm lock clip.
10.  Turn the turntable on, and you should be ready to start using it.

It is always good to check the left/right balance on each turntable, to ensure that both channels are coming through the mixer.  Sometimes you will find that only one is coming through.  If that is the case, check the cartridge first and make sure it is firmly attached, as that is the usual culprit.  If that doesn’t work, make sure that the phono leads are plugged into both channels (red and white) on the back of the mixer.



Model Numbers and Serial Numbers of the Technics SL-1200

There is a good discussion of the history of model numbers and serial numbers of the Technics SL-1200 available online at Wikipedia, at this link:  http://en.wikipedia.org/wiki/Technics_SL-1200



Other Brands Besides Technics

There are several other world-known turntable manufacturers, including Stanton, Vestax, Gemini, and Numark.  Each of these manufacturers makes a variety of models, many of which are decent direct-drive models.  We recommend that you stay away from belt-driven turntables at all costs.  Technics has been the undisputed world leader in turntables for decades.  The Technics 1200 series is going to be the table of choice at well over ninety percent of the clubs and parties that you might play at, anywhere in the world.  However, that does not mean that they are the only good model out there.  The other manufacturers have improved their models greatly over the past five years or so, and to be honest, have a lot to recommend them to beginning DJ’s.  Older DJ’s will often suggest that this advice is somewhat scandalous, and will argue strongly against buying anything but Technics.  However, the truth is, the Technics decks are only slightly better than the rest, but the competition has much more attractive pricing.  If you’re getting into the industry and need to buy equipment, you’re looking at spending a lot of money on decks, mixers, amps, speakers, headphone, needles, and vinyl.  Buying a mid-model turntable from one of Technics’ competitors is a good way to save you some money at the start.  If it is any consolation, should you decide to upgrade to Technics decks a year or so down the road, you can always sell your low-end used decks to another beginning DJ.  Of course, if you decide to splurge and buy Technics decks right away, and then decide later that DJ’ing is not for you, at least the Technics decks have very high resale value and are highly sought after.  It is not uncommon for year-old decks in good shape to be resold for 60-70% of the original purchase price, whereas you might only be able to get 40-50% of the original price for competing brands.

Some competing models have some strange features compared to the tech 12’s.  Pitch faders are often slightly different, with range from +/- 6% to +/- 50%.  Sometimes, the faders work in reverse, with “faster” being away from the DJ, and “slower” being toward the DJ.  Some decks have a “reverse” button that starts the platter spinning backwards (of limited use).  Other decks have straight rather than curved tone arms.  The theory behind that is that a straight tone arm is more useful for high-end turntablists due to the altered tendency to limit skipping.  Finally, the strengths of the motors of different models (even within each company) can vary widely, and in some cases, the stopping and starting power (the torque) can be adjusted with a level on the side of the deck.  No two models of turntable are exactly the same, BUT if you become familiar with the Technics 1200’s, the industry standard, you will quickly feel comfortable playing on any other type of turntable with just a few hours practice.

The following series of photographs (illustrating some of the features on Numark and Vestax decks) will convince you that even though there is a great deal of variety on the surface between different brands of decks, they usually offer the same basic features, so you shouldn’t be too disoriented when moving to a different brand than you are used to.  The major differences (which are reflected in price) will become evident in the long-run, in terms of how long your equipment (motors, etc.) lasts.




This shows the speed selectors and pitch fader on an entry-level (low price) Numark deck.




The tone-arm assembly on this Numark deck is quite basic.




One feature of this Numark deck that is NOT often found on more expensive models is dual start/stop buttons.




Moving to a Vestax model, the power switch (top left corner) is harder to hit accidentally.




The start/stop and 33/45 speed selector buttons on a Vestax model.




The base of the tone arm assembly on the Vestax, again more simple than on a Technics.




The straight tone arm on this Vestax is now favored by some
turntablists and scratch DJ’s.




The Vestax features a reverse button for the platter, ultra pitch adjustment, and motor braking adjustments, none of which are available on the Technics 1200 series.




Another nice Vestax feature is the detachable signal (phono) cords and grounding wire.





Back to the Technics 1200 series – this time the newer SL1210 MK5 model.  Looks pretty.



Video Tutorials

I have a handful of video tutorials on YouTube that relate to various aspects of using turntables.  Here are the links:


Learn to DJ - Setting Up Turntables (old):





Tutorial for Beat-Mixing on Vinyl Turntables:




How to Modify Pitch Faders on a Technics 1200:




Self-Grounding a Technics 1200 Turntable:





A Sample DJ Mix Recorded on Turntables:





Parting Thoughts

That’s about all you need to know as far as the basics go.  To check up pricing on different turntables, look at a number of online equipment stores.  The price you pay will usually reflect the quality of the gear.  To sum up, Technics 1200’s are the industry standard, and are built to last.  If you can afford them, they are recommended by the majority of DJ’s.  They also have great resale value.  If, on the other hand, you are just starting out, don’t feel like you are committing a sin if you elect to buy a pair of cheaper starter decks – you can always resell them and upgrade later if you want.  My only advice would be to stick to lower-end decks if you’re trying to save money by getting a starter deck.  If you’re looking at buying a mid to mid-upper range deck right now, but think you might upgrade to a Technics deck later, then you’re probably better off spending the extra money right at the start.  After you’ve bought your decks, and are putting the system together, get another experienced DJ to look over your equipment after you’ve set it up if you still feel uncomfortable.  If he or she makes changes to what you’ve done, ask why.  The best way to learn is to experiment.  Have fun!



I'm Jonathan Clark, known online as DJ Bolivia.  Do you want to learn more about DJ'ing and music production?  If so, visit:



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